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Don't send player position from client to server if the player hasn't moved

This commit is contained in:
MirceaKitsune 2012-12-02 14:59:08 +02:00 committed by Perttu Ahola
parent eeb0900291
commit 15b86a6b9b
4 changed files with 30 additions and 3 deletions

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@ -36,6 +36,11 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
Player(gamedef),
isAttached(false),
overridePosition(v3f(0,0,0)),
last_position(v3f(0,0,0)),
last_speed(v3f(0,0,0)),
last_pitch(0),
last_yaw(0),
last_keyPressed(0),
m_sneak_node(32767,32767,32767),
m_sneak_node_exists(false),
m_old_node_below(32767,32767,32767),