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Update po files, minetest.conf.example and settings_translation_file.cpp
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32 changed files with 22994 additions and 11763 deletions
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@ -197,7 +197,7 @@
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# Key for toggling the camrea update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_update_camera =
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# keymap_toggle_update_camera =
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# Key for toggling the display of debug info.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -235,7 +235,7 @@
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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# type: string
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# address =
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# address =
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# Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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@ -266,6 +266,10 @@
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#### Basic
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# Enable VBO
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# type: bool
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# enable_vbo = true
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# Whether to fog out the end of the visible area.
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# type: bool
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# enable_fog = true
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@ -294,6 +298,10 @@
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# type: bool
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# enable_3d_clouds = true
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# Method used to highlight selected object.
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# type: enum values: box, halo
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# node_highlighting = box
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#### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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@ -341,9 +349,9 @@
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# type: bool
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# enable_shaders = true
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##### Tone mapping
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# Enables filmic tone mapping.
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# Requires shaders to be enabled.
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##### Tone Mapping
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# Enables filmic tone mapping
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# type: bool
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# tone_mapping = false
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@ -434,8 +442,8 @@
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# type: int
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# pause_fps_max = 20
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# View range in nodes.
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# Min = 20.
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# View distance in nodes.
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# Min = 20
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# type: int
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# viewing_range = 100
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@ -470,7 +478,7 @@
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# Path to texture directory. All textures are first searched from here.
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# type: path
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# texture_path =
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# texture_path =
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# The rendering back-end for Irrlicht.
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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@ -539,10 +547,6 @@
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# type: float
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# hud_hotbar_max_width = 1.0
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# Selection highlighting method (box or halo)
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# type: string
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# node_highlighting = box
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# Enables caching of facedir rotated meshes.
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# type: bool
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# enable_mesh_cache = false
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@ -572,7 +576,8 @@
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# type: float min: 0.25 max: 4
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# ambient_occlusion_gamma = 2.2
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# Enable animation of inventory items.
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# Enables animation of inventory items.
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# type: bool
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# inventory_items_animations = false
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### Menus
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@ -646,7 +651,7 @@
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# Path to save screenshots at.
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# type: path
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# screenshot_path =
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# screenshot_path =
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### Advanced
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@ -715,7 +720,7 @@
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# The network interface that the server listens on.
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# type: string
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# bind_address =
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# bind_address =
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# Enable to disallow old clients from connecting.
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# Older clients are compatible in the sense that they will not crash when connecting
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@ -728,7 +733,7 @@
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# (obviously, remote_media should end with a slash).
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# Files that are not present will be fetched the usual way.
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# type: string
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# remote_media =
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# remote_media =
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# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# to IPv6 clients, depending on system configuration.
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@ -766,7 +771,7 @@
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# Message of the day displayed to players connecting.
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# type: string
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# motd =
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# motd =
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# Maximum number of players that can connect simultaneously.
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# type: int
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@ -775,7 +780,7 @@
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# World directory (everything in the world is stored here).
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# Not needed if starting from the main menu.
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# type: path
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# map-dir =
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# map-dir =
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# Time in seconds for item entity (dropped items) to live.
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# Setting it to -1 disables the feature.
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@ -789,11 +794,11 @@
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# A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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# type: string
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# fixed_map_seed =
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# fixed_map_seed =
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# New users need to input this password.
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# type: string
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# default_password =
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# default_password =
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# The privileges that new users automatically get.
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# See /privs in game for a full list on your server and mod configuration.
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@ -815,7 +820,7 @@
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# If this is set, players will always (re)spawn at the given position.
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# type: string
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# static_spawnpoint =
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# static_spawnpoint =
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# If enabled, new players cannot join with an empty password.
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# type: bool
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@ -1168,7 +1173,7 @@
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# type: flags possible values: lakes, hills, , nolakes, nohills
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# mgflat_spflags =
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# mgflat_spflags =
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# Y of flat ground.
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# type: int
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@ -1295,41 +1300,87 @@
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#### Mapgen Valleys
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#mg_valleys_spflags = altitude_chill,humid_rivers
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##### General
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# Map generation attributes specific to Mapgen Valleys.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# "altitude_chill" makes higher elevations colder, which may cause biome issues.
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# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
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#
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#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
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#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
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#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
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#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
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#mg_valleys_river_depth = 4 # how deep to make rivers
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#mg_valleys_river_size = 5 # how wide to make rivers
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#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
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#
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#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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#
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# River noise -- rivers occur close to zero
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#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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#
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# Caves and tunnels form at the intersection of the two noises
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#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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#
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#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
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#
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# Base terrain height
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#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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#
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# Raises terrain to make valleys around the rivers
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#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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#
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# Slope and fill work together to modify the heights
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#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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#
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# Amplifies the valleys
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#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
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# mg_valleys_spflags = altitude_chill,humid_rivers
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# The altitude at which temperature drops by 20C
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# type: int
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# mg_valleys_altitude_chill = 90
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# Depth below which you'll find large caves.
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# type: int
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# mg_valleys_large_cave_depth = -33
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# Creates unpredictable lava features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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# type: int
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# mg_valleys_lava_features = 0
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# Depth below which you'll find massive caves.
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# type: int
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# mg_valleys_massive_cave_depth = -256
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# How deep to make rivers
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# type: int
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# mg_valleys_river_depth = 4
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# How wide to make rivers
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# type: int
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# mg_valleys_river_size = 5
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# Creates unpredictable water features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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# type: int
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# mg_valleys_water_features = 0
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##### Noises
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# The depth of dirt or other filler
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# type: noise_params
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# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# Massive caves form here.
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# type: noise_params
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# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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# type: noise_params
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# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# Base terrain height
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# type: noise_params
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# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# Raises terrain to make valleys around the rivers
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# type: noise_params
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# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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# type: noise_params
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# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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## Security
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# Comma-separated list of trusted mods that are allowed to access insecure
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# functions even when mod security is on (via request_insecure_environment()).
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# type: string
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# secure.trusted_mods =
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# secure.trusted_mods =
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# Comma-seperated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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# type: string
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# secure.http_mods =
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#
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# Client and Server
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# When running a server, clients connecting with this name are admins.
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# When starting from the main menu, this is overridden.
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# type: string
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# name =
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# name =
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# Set the language. Leave empty to use the system language.
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# A restart is required after changing this.
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# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
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# language =
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# language =
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# Level of logging to be written to debug.txt:
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# - <nothing> (no logging)
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# Replaces the default main menu with a custom one.
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# type: string
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# main_menu_script =
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# main_menu_script =
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# type: int
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# main_menu_game_mgr = 0
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