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Node placement / mineral / serialization / iron freq / node_dig callback

- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
This commit is contained in:
Kahrl 2012-01-21 00:11:44 +01:00 committed by Perttu Ahola
parent f22c73f501
commit 157a4cf18c
36 changed files with 1610 additions and 1454 deletions

View file

@ -49,15 +49,6 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
/* environment */
// On environment step
void scriptapi_environment_step(lua_State *L, float dtime);
// After adding node
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
ServerActiveObject *placer);
// After removing node
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
ServerActiveObject *digger);
// When punching node
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher);
// After generating a piece of map
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
@ -75,6 +66,12 @@ bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
/* node callbacks */
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher);
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *digger);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,