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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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parent
f22c73f501
commit
157a4cf18c
36 changed files with 1610 additions and 1454 deletions
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@ -49,15 +49,6 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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/* environment */
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// On environment step
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void scriptapi_environment_step(lua_State *L, float dtime);
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// After adding node
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void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
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ServerActiveObject *placer);
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// After removing node
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void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
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ServerActiveObject *digger);
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// When punching node
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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// After generating a piece of map
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
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@ -75,6 +66,12 @@ bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
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bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
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ServerActiveObject *user, const PointedThing &pointed);
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/* node callbacks */
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bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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