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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
This commit is contained in:
parent
f22c73f501
commit
157a4cf18c
36 changed files with 1610 additions and 1454 deletions
300
src/mapgen.cpp
300
src/mapgen.cpp
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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#include "mapblock.h"
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#include "map.h"
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#include "mineral.h"
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//#include "serverobject.h"
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#include "content_sao.h"
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#include "nodedef.h"
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@ -1652,15 +1651,20 @@ void make_block(BlockMakeData *data)
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MapNode n_##name(c_##name);
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CONTENT_VARIABLE(ndef, stone);
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CONTENT_VARIABLE(ndef, water_source);
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CONTENT_VARIABLE(ndef, air);
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CONTENT_VARIABLE(ndef, water_source);
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CONTENT_VARIABLE(ndef, dirt);
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CONTENT_VARIABLE(ndef, sand);
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CONTENT_VARIABLE(ndef, gravel);
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CONTENT_VARIABLE(ndef, clay);
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CONTENT_VARIABLE(ndef, lava_source);
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CONTENT_VARIABLE(ndef, cobble);
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CONTENT_VARIABLE(ndef, mossycobble);
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CONTENT_VARIABLE(ndef, dirt_with_grass);
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CONTENT_VARIABLE(ndef, junglegrass);
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CONTENT_VARIABLE(ndef, stone_with_coal);
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CONTENT_VARIABLE(ndef, stone_with_iron);
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CONTENT_VARIABLE(ndef, mese);
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/*
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Make base ground level
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@ -1702,139 +1706,6 @@ void make_block(BlockMakeData *data)
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}
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}
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/*
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Add minerals
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*/
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{
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PseudoRandom mineralrandom(blockseed);
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/*
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Add meseblocks
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*/
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for(s16 i=0; i<approx_ground_depth/4; i++)
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{
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if(mineralrandom.next()%50 == 0)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
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}
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}
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}
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/*
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Add others
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*/
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{
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u16 a = mineralrandom.range(0,15);
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a = a*a*a;
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u16 amount = 20 * a/1000;
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for(s16 i=0; i<amount; i++)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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u8 base_content = LEGN(ndef, "CONTENT_STONE");
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MapNode new_content(CONTENT_IGNORE);
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u32 sparseness = 6;
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if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
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{
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new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
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}
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else
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{
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if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
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new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
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/*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
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else
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
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}
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/*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
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{
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}*/
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if(new_content.getContent() != CONTENT_IGNORE)
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{
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == base_content)
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{
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if(mineralrandom.next()%sparseness == 0)
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vmanip.m_data[vi] = new_content;
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}
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}
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}
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}
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}
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/*
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Add coal
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*/
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//for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
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//for(s16 i=0; i<50; i++)
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u16 coal_amount = 30;
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u16 coal_rareness = 60 / coal_amount;
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if(coal_rareness == 0)
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coal_rareness = 1;
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if(mineralrandom.next()%coal_rareness == 0)
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{
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u16 a = mineralrandom.next() % 16;
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u16 amount = coal_amount * a*a*a / 1000;
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for(s16 i=0; i<amount; i++)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
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}
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}
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}
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/*
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Add iron
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*/
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u16 iron_amount = 8;
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u16 iron_rareness = 60 / iron_amount;
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if(iron_rareness == 0)
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iron_rareness = 1;
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if(mineralrandom.next()%iron_rareness == 0)
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{
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u16 a = mineralrandom.next() % 16;
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u16 amount = iron_amount * a*a*a / 1000;
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for(s16 i=0; i<amount; i++)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
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}
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}
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}
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}
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/*
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Add mud and sand and others underground (in place of stone)
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*/
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/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
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{
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if(wetness > 1.2)
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vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
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vmanip.m_data[i].setContent(c_dirt);
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}*/
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data->vmanip->m_area.add_y(em, i, -1);
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}
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((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
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);
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if (have_clay)
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
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vmanip.m_data[i] = MapNode(c_clay);
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else
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
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vmanip.m_data[i] = MapNode(c_sand);
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}
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#if 1
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else if(current_depth==0 && !water_detected
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&& y >= WATER_LEVEL && air_detected)
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
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vmanip.m_data[i] = MapNode(c_dirt_with_grass);
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#endif
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else
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
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vmanip.m_data[i] = MapNode(c_dirt);
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}
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else
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{
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if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
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|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
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if(vmanip.m_data[i].getContent() == c_dirt
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|| vmanip.m_data[i].getContent() == c_dirt_with_grass)
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vmanip.m_data[i] = MapNode(c_stone);
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}
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current_depth++;
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@ -2171,7 +2042,7 @@ void make_block(BlockMakeData *data)
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make_papyrus(vmanip, p, ndef);
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}
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// Trees grow only on mud and grass, on land
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else if((n->getContent() == c_dirt || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
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else if((n->getContent() == c_dirt || n->getContent() == c_dirt_with_grass) && y > WATER_LEVEL + 2)
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{
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p.Y++;
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//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
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continue;
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/*p.Y--;
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if(vmanip.m_area.contains(p))
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vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
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vmanip.m_data[vmanip.m_area.index(p)] = c_dirt;
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p.Y++;*/
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if(vmanip.m_area.contains(p))
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vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGRASS");
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vmanip.m_data[vmanip.m_area.index(p)] = c_junglegrass;
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}
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}
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/*{
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u32 i = data->vmanip->m_area.index(v3s16(p));
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MapNode *n = &data->vmanip->m_data[i];
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if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
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if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
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continue;
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}*/
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// Will be placed one higher
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/*{
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u32 i = data->vmanip->m_area.index(v3s16(p));
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MapNode *n = &data->vmanip->m_data[i];
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if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
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if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
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continue;
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}*/
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// Will be placed one lower
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#endif
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}
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/*
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Add minerals
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*/
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{
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PseudoRandom mineralrandom(blockseed);
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/*
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Add meseblocks
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*/
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for(s16 i=0; i<approx_ground_depth/4; i++)
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{
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if(mineralrandom.next()%50 == 0)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(c_mese);
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}
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}
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}
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/*
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Add others
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*/
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{
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u16 a = mineralrandom.range(0,15);
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a = a*a*a;
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u16 amount = 20 * a/1000;
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for(s16 i=0; i<amount; i++)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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u8 base_content = c_stone;
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MapNode new_content(CONTENT_IGNORE);
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u32 sparseness = 6;
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if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
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{
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new_content = MapNode(c_stone_with_coal);
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}
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else
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{
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if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
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new_content = MapNode(c_stone_with_iron);
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/*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
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vmanip.m_data[i] = MapNode(c_dirt);
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else
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vmanip.m_data[i] = MapNode(c_sand);*/
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}
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/*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
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{
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}*/
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if(new_content.getContent() != CONTENT_IGNORE)
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{
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == base_content)
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{
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if(mineralrandom.next()%sparseness == 0)
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vmanip.m_data[vi] = new_content;
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}
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}
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}
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}
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}
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/*
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Add coal
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*/
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//for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
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//for(s16 i=0; i<50; i++)
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u16 coal_amount = 30;
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u16 coal_rareness = 60 / coal_amount;
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if(coal_rareness == 0)
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coal_rareness = 1;
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if(mineralrandom.next()%coal_rareness == 0)
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{
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u16 a = mineralrandom.next() % 16;
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u16 amount = coal_amount * a*a*a / 1000;
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for(s16 i=0; i<amount; i++)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(c_stone_with_coal);
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}
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}
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}
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/*
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Add iron
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*/
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u16 iron_amount = 8;
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u16 iron_rareness = 60 / iron_amount;
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if(iron_rareness == 0)
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iron_rareness = 1;
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if(mineralrandom.next()%iron_rareness == 0)
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{
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u16 a = mineralrandom.next() % 16;
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u16 amount = iron_amount * a*a*a / 1000;
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for(s16 i=0; i<amount; i++)
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{
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s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
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s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
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s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
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for(u16 i=0; i<27; i++)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(c_stone_with_iron);
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}
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}
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}
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}
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}
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BlockMakeData::BlockMakeData():
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