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Node placement / mineral / serialization / iron freq / node_dig callback

- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
This commit is contained in:
Kahrl 2012-01-21 00:11:44 +01:00 committed by Perttu Ahola
parent f22c73f501
commit 157a4cf18c
36 changed files with 1610 additions and 1454 deletions

View file

@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "gamedef.h"
#include "content_mapblock.h"
#include "mineral.h" // For mineral_block_texture
void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
{
@ -282,59 +281,37 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
dest.push_back(face);
}
static TileSpec getTile(const MapNode &node, v3s16 dir,
ITextureSource *tsrc, INodeDefManager *nodemgr)
static TileSpec getTile(const MapNode &node, v3s16 dir, INodeDefManager *nodemgr)
{
const ContentFeatures &f = nodemgr->get(node);
if(f.param_type == CPT_FACEDIR_SIMPLE)
dir = facedir_rotate(node.param1, dir);
TileSpec spec;
s32 dir_i = -1;
if(dir == v3s16(0,0,0))
dir_i = -1;
else if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
else if(dir == v3s16(1,0,0))
dir_i = 2;
else if(dir == v3s16(-1,0,0))
dir_i = 3;
else if(dir == v3s16(0,0,1))
dir_i = 4;
else if(dir == v3s16(0,0,-1))
dir_i = 5;
if(dir_i == -1)
// Non-directional
spec = f.tiles[0];
else
spec = f.tiles[dir_i];
/*
If it contains some mineral, change texture id
*/
if(f.param_type == CPT_MINERAL && tsrc)
{
u8 mineral = node.getMineral(nodemgr);
std::string mineral_texture_name = mineral_block_texture(mineral);
if(mineral_texture_name != "")
{
u32 orig_id = spec.texture.id;
std::string texture_name = tsrc->getTextureName(orig_id);
//texture_name += "^blit:";
texture_name += "^";
texture_name += mineral_texture_name;
u32 new_id = tsrc->getTextureId(texture_name);
spec.texture = tsrc->getTexture(new_id);
}
}
// Direction must be (1,0,0), (-1,0,0), (0,1,0), (0,-1,0),
// (0,0,1), (0,0,-1) or (0,0,0)
assert(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z <= 1);
return spec;
// Convert direction to single integer for table lookup
// 0 = (0,0,0)
// 1 = (1,0,0)
// 2 = (0,1,0)
// 3 = (0,0,1)
// 4 = invalid, treat as (0,0,0)
// 5 = (0,0,-1)
// 6 = (0,-1,0)
// 7 = (-1,0,0)
u8 dir_i = (dir.X + 2 * dir.Y + 3 * dir.Z) & 7;
// Get rotation for things like chests
u8 facedir = node.getFaceDir(nodemgr);
assert(facedir <= 3);
static const u8 dir_to_tile[4 * 8] =
{
// 0 +X +Y +Z 0 -Z -Y -X
0, 2, 0, 4, 0, 5, 1, 3, // facedir = 0
0, 4, 0, 3, 0, 2, 1, 5, // facedir = 1
0, 3, 0, 5, 0, 4, 1, 2, // facedir = 2
0, 5, 0, 2, 0, 3, 1, 4, // facedir = 3
};
return nodemgr->get(node).tiles[dir_to_tile[facedir*8 + dir_i]];
}
/*
@ -345,7 +322,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
NodeModMap *temp_mods, ITextureSource *tsrc, INodeDefManager *ndef)
{
TileSpec spec;
spec = getTile(mn, face_dir, tsrc, ndef);
spec = getTile(mn, face_dir, ndef);
/*
Check temporary modifications on this node
@ -363,7 +340,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
if(mod.type == NODEMOD_CHANGECONTENT)
{
MapNode mn2(mod.param);
spec = getTile(mn2, face_dir, tsrc, ndef);
spec = getTile(mn2, face_dir, ndef);
}
#endif
if(mod.type == NODEMOD_CRACK)