mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
This commit is contained in:
parent
f22c73f501
commit
157a4cf18c
36 changed files with 1610 additions and 1454 deletions
23
src/map.cpp
23
src/map.cpp
|
@ -915,7 +915,7 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
|||
/*
|
||||
*/
|
||||
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
|
@ -1010,9 +1010,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|||
if(!meta){
|
||||
errorstream<<"Failed to create node metadata \""
|
||||
<<metadata_name<<"\""<<std::endl;
|
||||
} else {
|
||||
meta->setOwner(player_name);
|
||||
setNodeMetadata(p, meta);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1291,8 +1288,7 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n)
|
|||
bool succeeded = true;
|
||||
try{
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
std::string st = std::string("");
|
||||
addNodeAndUpdate(p, n, modified_blocks, st);
|
||||
addNodeAndUpdate(p, n, modified_blocks);
|
||||
|
||||
// Copy modified_blocks to event
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
|
@ -3271,10 +3267,7 @@ void ServerMap::saveBlock(MapBlock *block)
|
|||
o.write((char*)&version, 1);
|
||||
|
||||
// Write basic data
|
||||
block->serialize(o, version);
|
||||
|
||||
// Write extra data stored on disk
|
||||
block->serializeDiskExtra(o, version);
|
||||
block->serialize(o, version, true);
|
||||
|
||||
// Write block to database
|
||||
|
||||
|
@ -3336,11 +3329,8 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
|
|||
}
|
||||
|
||||
// Read basic data
|
||||
block->deSerialize(is, version);
|
||||
block->deSerialize(is, version, true);
|
||||
|
||||
// Read extra data stored on disk
|
||||
block->deSerializeDiskExtra(is, version);
|
||||
|
||||
// If it's a new block, insert it to the map
|
||||
if(created_new)
|
||||
sector->insertBlock(block);
|
||||
|
@ -3406,10 +3396,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
|
|||
}
|
||||
|
||||
// Read basic data
|
||||
block->deSerialize(is, version);
|
||||
|
||||
// Read extra data stored on disk
|
||||
block->deSerializeDiskExtra(is, version);
|
||||
block->deSerialize(is, version, true);
|
||||
|
||||
// If it's a new block, insert it to the map
|
||||
if(created_new)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue