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Node placement / mineral / serialization / iron freq / node_dig callback

- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
This commit is contained in:
Kahrl 2012-01-21 00:11:44 +01:00 committed by Perttu Ahola
parent f22c73f501
commit 157a4cf18c
36 changed files with 1610 additions and 1454 deletions

View file

@ -83,7 +83,7 @@ end
-- Item definition helpers
--
minetest.inventorycube = function(img1, img2, img3)
function minetest.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
@ -92,7 +92,11 @@ minetest.inventorycube = function(img1, img2, img3)
.. "{" .. img3:gsub("%^", "&")
end
minetest.get_pointed_thing_position = function(pointed_thing, above)
function minetest.pos_to_string(pos)
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end
function minetest.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
@ -113,31 +117,240 @@ minetest.get_pointed_thing_position = function(pointed_thing, above)
end
end
function minetest.item_place(itemstack, placer, pointed_thing)
pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
item = itemstack:take_item()
if item ~= nil then
minetest.env:add_item(pos, item)
function minetest.dir_to_facedir(dir)
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
function minetest.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
function minetest.get_node_drops(nodename, toolname)
local drop = ItemStack({name=nodename}):get_definition().drop
if drop == nil then
-- default drop
print("default drop: " .. nodename)
return {ItemStack({name=nodename})}
elseif type(drop) == "string" then
-- itemstring drop
return {ItemStack(drop)}
elseif drop.items == nil then
-- drop = {} to disable default drop
return {}
end
-- Extended drop table
local got_items = {}
local got_count = 0
local _, item, tool
for _, item in ipairs(drop.items) do
local good_rarity = true
local good_tool = true
if item.rarity ~= nil then
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
end
if item.tools ~= nil then
good_tool = false
for _, tool in ipairs(item.tools) do
if tool:sub(1, 1) == '~' then
good_tool = toolname:find(tool:sub(2)) ~= nil
else
good_tool = toolname == tool
end
if good_tool then
break
end
end
end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
got_items[#got_items+1] = add_item
end
if drop.max_items ~= nil and got_count == drop.max_items then
break
end
end
end
return got_items
end
function minetest.item_place_node(itemstack, placer, pointed_thing)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type == "node" and pointed_thing.type == "node" then
local pos = pointed_thing.above
local oldnode = minetest.env:get_node(pos)
local olddef = ItemStack({name=oldnode.name}):get_definition()
if not olddef.buildable_to then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(pos)
.. ", replacing " .. oldnode.name)
return
end
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(pos))
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.paramtype2 == 'wallmounted' then
local under = pointed_thing.under
local above = pointed_thing.above
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
newnode.param2 = minetest.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' then
local playerpos = placer:getpos()
local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
newnode.param2 = minetest.dir_to_facedir(dir)
minetest.log("action", "facedir: " .. newnode.param2)
end
-- Add node and update
minetest.env:add_node(pos, newnode)
-- Set metadata owner
if def.metadata_name ~= "" then
minetest.env:get_meta(pos):set_owner(placer:get_player_name())
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
callback(pos, newnode, placer)
end
itemstack:take_item()
end
return itemstack
end
function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
minetest.env:add_item(pos, item)
end
return itemstack
end
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
return minetest.item_place_object(itemstack, placer, pointed_thing)
end
end
function minetest.item_drop(itemstack, dropper, pos)
minetest.env:add_item(pos, itemstack)
return ""
end
function minetest.item_eat(hp_change)
function minetest.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
end
return itemstack
end
end
function minetest.node_punch(pos, node, puncher)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_punchnodes) do
callback(pos, node, puncher)
end
end
function minetest.node_dig(pos, node, digger)
minetest.debug("node_dig")
local def = ItemStack({name=node.name}):get_definition()
if not def.diggable then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
local meta = minetest.env:get_meta(pos)
if meta ~= nil and not meta:get_allow_removal() then
minetest.debug("dig prevented by metadata")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. ", but removal is disabled by metadata "
.. minetest.pos_to_string(pos))
return
end
minetest.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
if not minetest.setting_getbool("creative_mode") then
local wielded = digger:get_wielded_item()
local drops = minetest.get_node_drops(node.name, wielded:get_name())
-- Wear out tool
mp = def.material
tp = wielded:get_tool_digging_properties()
dp = minetest.get_digging_properties(mp, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
digger:get_inventory():add_item("main", dropped_item)
end
end
-- Remove node and update
minetest.env:remove_node(pos)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
callback(pos, node, digger)
end
end
--
-- Item definition defaults
--
@ -151,16 +364,18 @@ minetest.nodedef_default = {
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
dropcount = -1,
usable = false,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = nil, -- let C handle node placement for now
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_use = nil,
on_punch = minetest.node_punch,
on_dig = minetest.node_dig,
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
@ -172,6 +387,7 @@ minetest.nodedef_default = {
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",
is_ground_content = false,
sunlight_propagates = false,
walkable = true,
@ -179,10 +395,6 @@ minetest.nodedef_default = {
diggable = true,
climbable = false,
buildable_to = false,
wall_mounted = false,
--dug_item intentionally not defined here
extra_dug_item = "",
extra_dug_item_rarity = 2,
metadata_name = "",
liquidtype = "none",
liquid_alternative_flowing = "",
@ -199,6 +411,8 @@ minetest.nodedef_default = {
cuttability = 0,
flammability = 0,
},
legacy_facedir_simple = false,
legacy_wallmounted = false,
}
minetest.craftitemdef_default = {
@ -369,12 +583,12 @@ function minetest.register_item(name, itemdef)
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
-- Default dug item
if itemdef.type == "node" and itemdef.dug_item == nil then
itemdef.dug_item = ItemStack({name=itemdef.name}):to_string()
-- Flowing liquid uses param2
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
itemdef.paramtype2 = "flowingliquid"
end
-- Legacy stuff
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
minetest.register_craft({
type="cooking",
@ -390,6 +604,7 @@ function minetest.register_item(name, itemdef)
burntime=itemdef.furnace_burntime
})
end
-- END Legacy stuff
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
@ -408,10 +623,11 @@ end
function minetest.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- Legacy stuff
-- BEGIN Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
-- END Legacy stuff
minetest.register_item(name, craftitemdef)
end
@ -420,7 +636,7 @@ function minetest.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
-- Legacy stuff
-- BEGIN Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
@ -450,6 +666,7 @@ function minetest.register_tool(name, tooldef)
dd_cuttability = tooldef.dd_cuttability,
}
end
-- END Legacy stuff
minetest.register_item(name, tooldef)
end
@ -643,4 +860,10 @@ minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registr
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
--
-- Set random seed
--
math.randomseed(os.time())
-- END