mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-12 16:58:39 +00:00
Custom boxy nodes (stairs, slabs) and collision changes
This commit is contained in:
parent
9f031a6759
commit
1575448b1a
19 changed files with 1105 additions and 646 deletions
|
@ -206,9 +206,12 @@ public:
|
|||
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
||||
v3f pos_f = getBasePosition();
|
||||
v3f pos_f_old = pos_f;
|
||||
v3f accel_f = v3f(0,0,0);
|
||||
f32 stepheight = 0;
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
||||
pos_max_d, box, dtime, pos_f, m_speed_f);
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
pos_f, m_speed_f, accel_f);
|
||||
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
@ -452,16 +455,18 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
|||
box.MaxEdge *= BS;
|
||||
collisionMoveResult moveresult;
|
||||
f32 pos_max_d = BS*0.25; // Distance per iteration
|
||||
v3f p_pos = getBasePosition();
|
||||
f32 stepheight = 0; // Maximum climbable step height
|
||||
v3f p_pos = m_base_position;
|
||||
v3f p_velocity = m_velocity;
|
||||
v3f p_acceleration = m_acceleration;
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
|
||||
pos_max_d, box, dtime, p_pos, p_velocity);
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
// Apply results
|
||||
setBasePosition(p_pos);
|
||||
m_base_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
|
||||
m_velocity += dtime * m_acceleration;
|
||||
m_acceleration = p_acceleration;
|
||||
} else {
|
||||
m_base_position += dtime * m_velocity + 0.5 * dtime
|
||||
* dtime * m_acceleration;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue