1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-12 16:58:39 +00:00

Custom boxy nodes (stairs, slabs) and collision changes

This commit is contained in:
Kahrl 2012-03-19 04:25:09 +01:00 committed by Perttu Ahola
parent 9f031a6759
commit 1575448b1a
19 changed files with 1105 additions and 646 deletions

View file

@ -206,9 +206,12 @@ public:
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
v3f accel_f = v3f(0,0,0);
f32 stepheight = 0;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
pos_max_d, box, stepheight, dtime,
pos_f, m_speed_f, accel_f);
if(send_recommended == false)
return;
@ -452,16 +455,18 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = getBasePosition();
f32 stepheight = 0; // Maximum climbable step height
v3f p_pos = m_base_position;
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, p_pos, p_velocity);
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, stepheight, dtime,
p_pos, p_velocity, p_acceleration);
// Apply results
setBasePosition(p_pos);
m_base_position = p_pos;
m_velocity = p_velocity;
m_velocity += dtime * m_acceleration;
m_acceleration = p_acceleration;
} else {
m_base_position += dtime * m_velocity + 0.5 * dtime
* dtime * m_acceleration;