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use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
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b66a5d2f88
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13 changed files with 63 additions and 99 deletions
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@ -26,8 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "../irr_v3d.h"
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#include "../irr_aabb3d.h"
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#include "../threading/mutex.h"
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#include "cpp11_container.h"
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#include <list>
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#include <map>
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#include <vector>
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@ -41,26 +41,10 @@ public:
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static std::vector<v3s16> getFacePositions(u16 d);
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private:
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static void generateFacePosition(u16 d);
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static std::map<u16, std::vector<v3s16> > m_cache;
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static UNORDERED_MAP<u16, std::vector<v3s16> > m_cache;
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static Mutex m_cache_mutex;
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};
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class IndentationRaiser
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{
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public:
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IndentationRaiser(u16 *indentation)
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{
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m_indentation = indentation;
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(*m_indentation)++;
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}
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~IndentationRaiser()
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{
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(*m_indentation)--;
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}
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private:
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u16 *m_indentation;
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};
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inline s16 getContainerPos(s16 p, s16 d)
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{
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return (p>=0 ? p : p-d+1) / d;
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@ -149,23 +133,6 @@ inline bool isInArea(v3s16 p, v3s16 d)
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#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d)))
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#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
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inline v3s16 arealim(v3s16 p, s16 d)
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{
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if(p.X < 0)
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p.X = 0;
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if(p.Y < 0)
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p.Y = 0;
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if(p.Z < 0)
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p.Z = 0;
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if(p.X > d-1)
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p.X = d-1;
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if(p.Y > d-1)
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p.Y = d-1;
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if(p.Z > d-1)
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p.Z = d-1;
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return p;
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}
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// The naive swap performs better than the xor version
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#define SWAP(t, x, y) do { \
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t temp = x; \
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