mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
This commit is contained in:
parent
b66a5d2f88
commit
155288ee98
13 changed files with 63 additions and 99 deletions
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "client/tile.h"
|
||||
#include "voxel.h"
|
||||
#include "util/cpp11_container.h"
|
||||
#include <map>
|
||||
|
||||
class IGameDef;
|
||||
|
@ -121,7 +122,7 @@ public:
|
|||
if(m_animation_force_timer > 0)
|
||||
m_animation_force_timer--;
|
||||
}
|
||||
|
||||
|
||||
void updateCameraOffset(v3s16 camera_offset);
|
||||
|
||||
private:
|
||||
|
@ -144,20 +145,20 @@ private:
|
|||
// Last crack value passed to animate()
|
||||
int m_last_crack;
|
||||
// Maps mesh buffer (i.e. material) indices to base texture names
|
||||
std::map<u32, std::string> m_crack_materials;
|
||||
UNORDERED_MAP<u32, std::string> m_crack_materials;
|
||||
|
||||
// Animation info: texture animationi
|
||||
// Maps meshbuffers to TileSpecs
|
||||
std::map<u32, TileSpec> m_animation_tiles;
|
||||
std::map<u32, int> m_animation_frames; // last animation frame
|
||||
std::map<u32, int> m_animation_frame_offsets;
|
||||
|
||||
UNORDERED_MAP<u32, TileSpec> m_animation_tiles;
|
||||
UNORDERED_MAP<u32, int> m_animation_frames; // last animation frame
|
||||
UNORDERED_MAP<u32, int> m_animation_frame_offsets;
|
||||
|
||||
// Animation info: day/night transitions
|
||||
// Last daynight_ratio value passed to animate()
|
||||
u32 m_last_daynight_ratio;
|
||||
// For each meshbuffer, maps vertex indices to (day,night) pairs
|
||||
std::map<u32, std::map<u32, std::pair<u8, u8> > > m_daynight_diffs;
|
||||
|
||||
|
||||
// Camera offset info -> do we have to translate the mesh?
|
||||
v3s16 m_camera_offset;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue