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Add checkboxes for shaders and on-demand item visual generation
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3 changed files with 36 additions and 0 deletions
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@ -102,6 +102,8 @@ enum
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GUI_ID_ANISOTROPIC_CB,
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GUI_ID_BILINEAR_CB,
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GUI_ID_TRILINEAR_CB,
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GUI_ID_SHADERS_CB,
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GUI_ID_PRELOAD_ITEM_VISUALS_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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@ -616,6 +618,21 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
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}
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// shader/on demand image loading settings
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{
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core::rect<s32> rect(0, 0, option_w+20, 30);
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rect += m_topleft_client + v2s32(option_x+175*2, option_y);
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Environment->addCheckBox(m_data->enable_shaders, rect, this,
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GUI_ID_SHADERS_CB, wgettext("Shaders"));
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}
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{
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core::rect<s32> rect(0, 0, option_w+20+20, 30);
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rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
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Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
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GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
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}
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// Key change button
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{
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core::rect<s32> rect(0, 0, 120, 30);
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@ -820,6 +837,18 @@ void GUIMainMenu::readInput(MainMenuData *dst)
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dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
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if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
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