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Add checkboxes for shaders and on-demand item visual generation

This commit is contained in:
obneq 2012-12-02 00:08:35 +02:00 committed by Perttu Ahola
parent 27373919f4
commit 151fad1f2b
3 changed files with 36 additions and 0 deletions

View file

@ -102,6 +102,8 @@ enum
GUI_ID_ANISOTROPIC_CB,
GUI_ID_BILINEAR_CB,
GUI_ID_TRILINEAR_CB,
GUI_ID_SHADERS_CB,
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
@ -616,6 +618,21 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}
// shader/on demand image loading settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
Environment->addCheckBox(m_data->enable_shaders, rect, this,
GUI_ID_SHADERS_CB, wgettext("Shaders"));
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
@ -820,6 +837,18 @@ void GUIMainMenu::readInput(MainMenuData *dst)
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)