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added sneaking/crouching and changelog
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parent
0947c4cc48
commit
14fafc7217
8 changed files with 318 additions and 113 deletions
14
src/player.h
14
src/player.h
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@ -42,7 +42,7 @@ public:
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void resetInventory();
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//void move(f32 dtime, Map &map);
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virtual void move(f32 dtime, Map &map) = 0;
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virtual void move(f32 dtime, Map &map, f32 pos_max_d) = 0;
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v3f getSpeed()
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{
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@ -147,7 +147,7 @@ public:
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return false;
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}
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virtual void move(f32 dtime, Map &map)
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virtual void move(f32 dtime, Map &map, f32 pos_max_d)
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{
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}
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@ -240,7 +240,7 @@ public:
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}
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}
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void move(f32 dtime, Map &map);
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void move(f32 dtime, Map &map, f32 pos_max_d);
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private:
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scene::IMeshSceneNode *m_node;
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@ -267,6 +267,7 @@ struct PlayerControl
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right = false;
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jump = false;
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aux1 = false;
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sneak = false;
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pitch = 0;
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yaw = 0;
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}
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@ -277,6 +278,7 @@ struct PlayerControl
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bool a_right,
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bool a_jump,
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bool a_aux1,
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bool a_sneak,
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float a_pitch,
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float a_yaw
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)
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@ -287,6 +289,7 @@ struct PlayerControl
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right = a_right;
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jump = a_jump;
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aux1 = a_aux1;
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sneak = a_sneak;
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pitch = a_pitch;
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yaw = a_yaw;
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}
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@ -296,6 +299,7 @@ struct PlayerControl
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bool right;
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bool jump;
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bool aux1;
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bool sneak;
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float pitch;
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float yaw;
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};
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@ -311,13 +315,15 @@ public:
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return true;
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}
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void move(f32 dtime, Map &map);
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void move(f32 dtime, Map &map, f32 pos_max_d);
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void applyControl(float dtime);
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PlayerControl control;
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private:
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// This is used for determining the sneaking range
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v3s16 m_last_walked_node;
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};
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#endif // !SERVER
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