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Biome API: Re-calculate biome at every surface in a mapchunk column
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parent
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commit
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7 changed files with 43 additions and 61 deletions
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@ -239,14 +239,15 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// Generate base terrain, mountains, and ridges with initial heightmaps
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s16 stone_surface_max_y = generateTerrain();
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// Create heightmap
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updateHeightmap(node_min, node_max);
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// Calculate biomes
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// Create biomemap at heightmap surface
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bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes and what not
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generateBiomes();
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// Actually place the biome-specific nodes
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generateBiomes(noise_heat->result, noise_humidity->result);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y);
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@ -534,7 +535,7 @@ void MapgenV7::generateRidgeTerrain()
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}
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void MapgenV7::generateBiomes()
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void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < water_level)
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return;
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@ -548,12 +549,11 @@ void MapgenV7::generateBiomes()
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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s16 shore_max = water_level + biome->height_shore;
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s16 depth_water_top = biome->depth_water_top;
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Biome *biome = NULL;
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s16 dfiller = 0;
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s16 y0_top = 0;
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s16 y0_filler = 0;
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s16 depth_water_top = 0;
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s16 nplaced = 0;
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u32 i = vm->m_area.index(x, node_max.Y, z);
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@ -574,25 +574,23 @@ void MapgenV7::generateBiomes()
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have_air = !getMountainTerrainFromMap(j, index, y);
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}
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if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
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biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
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dfiller = biome->depth_filler + noise_filler_depth->result[index];
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y0_top = biome->depth_top;
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y0_filler = biome->depth_top + dfiller;
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depth_water_top = biome->depth_water_top;
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}
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if (c == c_stone && have_air) {
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content_t c_below = vm->m_data[i - em.X].getContent();
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_top);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_filler);
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else
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vm->m_data[i] = MapNode(biome->c_filler);
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vm->m_data[i] = MapNode(biome->c_filler);
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nplaced++;
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} else if (c == c_stone) {
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have_air = false;
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