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Biome API: Re-calculate biome at every surface in a mapchunk column
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7 changed files with 43 additions and 61 deletions
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@ -93,7 +93,7 @@ public:
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int getGroundLevelAtPoint(v2s16 p);
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void calculateNoise();
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int generateBaseTerrain();
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void generateBiomes();
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void generateBiomes(float *heat_map, float *humidity_map);
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void generateCaves(int max_stone_y);
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void dustTopNodes();
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};
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