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Add colored text (not only colored chat).

Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
This commit is contained in:
Ekdohibs 2016-05-31 17:30:11 +02:00
parent 1d40385d4a
commit 14ef2b445a
28 changed files with 689 additions and 318 deletions

View file

@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "filesys.h"
#include "gettext.h"
#include "client/guiChatConsole.h"
#include "guiChatConsole.h"
#include "guiFormSpecMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiPasswordChange.h"
@ -55,14 +55,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "irrlicht_changes/static_text.h"
#include "version.h"
#include "minimap.h"
#include "mapblock_mesh.h"
#if USE_FREETYPE
#include "util/statictext.h"
#endif
#include "sound.h"
#if USE_SOUND
@ -541,7 +538,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
std::wstring text = utf8_to_wide(os.str());
guitext_profiler->setText(text.c_str());
setStaticText(guitext_profiler, text.c_str());
guitext_profiler->setVisible(true);
s32 w = fe->getTextWidth(text.c_str());
@ -1244,7 +1241,11 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
// Get new messages from error log buffer
while (!chat_log_error_buf.empty()) {
chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
if (!g_settings->getBool("disable_escape_sequences")) {
error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
}
chat_backend.addMessage(L"", error_message);
}
// Get new messages from client
@ -1259,10 +1260,10 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
// Display all messages in a static text element
unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
std::wstring recent_chat = chat_backend.getRecentChat();
EnrichedString recent_chat = chat_backend.getRecentChat();
unsigned int line_height = g_fontengine->getLineHeight();
guitext_chat->setText(recent_chat.c_str());
setStaticText(guitext_chat, recent_chat);
// Update gui element size and position
s32 chat_y = 5 + line_height;
@ -1271,7 +1272,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
chat_y += line_height;
// first pass to calculate height of text to be set
s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
porting::getWindowSize().X - 20);
core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
guitext_chat->setRelativePosition(rect);
@ -2218,45 +2219,39 @@ bool Game::createClient(const std::string &playername,
bool Game::initGui()
{
// First line of debug text
guitext = guienv->addStaticText(
guitext = addStaticText(guienv,
utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// Second line of debug text
guitext2 = guienv->addStaticText(
guitext2 = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// At the middle of the screen
// Object infos are shown in this
guitext_info = guienv->addStaticText(
guitext_info = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
guitext_status = guienv->addStaticText(
guitext_status = addStaticText(guienv,
L"<Status>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
guitext_status->setVisible(false);
#if USE_FREETYPE
// Colored chat support when using FreeType
guitext_chat = new gui::StaticText(L"", false, guienv, guiroot, -1, core::rect<s32>(0, 0, 0, 0), false);
guitext_chat->setWordWrap(true);
guitext_chat->drop();
#else
// Standard chat when FreeType is disabled
// Chat text
guitext_chat = guienv->addStaticText(
guitext_chat = addStaticText(
guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
#endif
// Remove stale "recent" chat messages from previous connections
chat_backend->clearRecentChat();
@ -2270,7 +2265,7 @@ bool Game::initGui()
}
// Profiler text (size is updated when text is updated)
guitext_profiler = guienv->addStaticText(
guitext_profiler = addStaticText(guienv,
L"<Profiler>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
@ -4308,12 +4303,12 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
<< ", v_range = " << draw_control->wanted_range
<< std::setprecision(3)
<< ", RTT = " << client->getRTT();
guitext->setText(utf8_to_wide(os.str()).c_str());
setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else if (flags.show_hud || flags.show_chat) {
std::ostringstream os(std::ios_base::binary);
os << PROJECT_NAME_C " " << g_version_hash;
guitext->setText(utf8_to_wide(os.str()).c_str());
setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(false);
@ -4350,7 +4345,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
}
}
guitext2->setText(utf8_to_wide(os.str()).c_str());
setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
guitext2->setVisible(true);
core::rect<s32> rect(
@ -4362,7 +4357,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
guitext2->setVisible(false);
}
guitext_info->setText(infotext.c_str());
setStaticText(guitext_info, infotext.c_str());
guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
float statustext_time_max = 1.5;
@ -4376,7 +4371,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
}
}
guitext_status->setText(statustext.c_str());
setStaticText(guitext_status, statustext.c_str());
guitext_status->setVisible(!statustext.empty());
if (!statustext.empty()) {