mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
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parent
1d40385d4a
commit
14ef2b445a
28 changed files with 689 additions and 318 deletions
53
src/game.cpp
53
src/game.cpp
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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "filesys.h"
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#include "gettext.h"
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#include "client/guiChatConsole.h"
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#include "guiChatConsole.h"
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#include "guiFormSpecMenu.h"
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#include "guiKeyChangeMenu.h"
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#include "guiPasswordChange.h"
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@ -55,14 +55,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tool.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "irrlicht_changes/static_text.h"
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#include "version.h"
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#include "minimap.h"
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#include "mapblock_mesh.h"
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#if USE_FREETYPE
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#include "util/statictext.h"
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#endif
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#include "sound.h"
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#if USE_SOUND
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@ -541,7 +538,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = utf8_to_wide(os.str());
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guitext_profiler->setText(text.c_str());
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setStaticText(guitext_profiler, text.c_str());
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guitext_profiler->setVisible(true);
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s32 w = fe->getTextWidth(text.c_str());
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@ -1244,7 +1241,11 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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// Get new messages from error log buffer
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while (!chat_log_error_buf.empty()) {
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chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
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std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
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if (!g_settings->getBool("disable_escape_sequences")) {
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error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
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}
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chat_backend.addMessage(L"", error_message);
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}
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// Get new messages from client
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@ -1259,10 +1260,10 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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// Display all messages in a static text element
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unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
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std::wstring recent_chat = chat_backend.getRecentChat();
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EnrichedString recent_chat = chat_backend.getRecentChat();
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unsigned int line_height = g_fontengine->getLineHeight();
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guitext_chat->setText(recent_chat.c_str());
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setStaticText(guitext_chat, recent_chat);
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// Update gui element size and position
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s32 chat_y = 5 + line_height;
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@ -1271,7 +1272,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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chat_y += line_height;
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// first pass to calculate height of text to be set
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s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
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s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
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porting::getWindowSize().X - 20);
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core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
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guitext_chat->setRelativePosition(rect);
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@ -2218,45 +2219,39 @@ bool Game::createClient(const std::string &playername,
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bool Game::initGui()
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{
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// First line of debug text
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guitext = guienv->addStaticText(
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guitext = addStaticText(guienv,
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utf8_to_wide(PROJECT_NAME_C).c_str(),
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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// Second line of debug text
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guitext2 = guienv->addStaticText(
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guitext2 = addStaticText(guienv,
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L"",
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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// At the middle of the screen
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// Object infos are shown in this
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guitext_info = guienv->addStaticText(
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guitext_info = addStaticText(guienv,
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L"",
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core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
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false, true, guiroot);
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// Status text (displays info when showing and hiding GUI stuff, etc.)
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guitext_status = guienv->addStaticText(
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guitext_status = addStaticText(guienv,
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L"<Status>",
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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guitext_status->setVisible(false);
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#if USE_FREETYPE
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// Colored chat support when using FreeType
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guitext_chat = new gui::StaticText(L"", false, guienv, guiroot, -1, core::rect<s32>(0, 0, 0, 0), false);
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guitext_chat->setWordWrap(true);
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guitext_chat->drop();
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#else
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// Standard chat when FreeType is disabled
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// Chat text
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guitext_chat = guienv->addStaticText(
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guitext_chat = addStaticText(
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guienv,
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L"",
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core::rect<s32>(0, 0, 0, 0),
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//false, false); // Disable word wrap as of now
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false, true, guiroot);
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#endif
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// Remove stale "recent" chat messages from previous connections
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chat_backend->clearRecentChat();
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@ -2270,7 +2265,7 @@ bool Game::initGui()
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}
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// Profiler text (size is updated when text is updated)
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guitext_profiler = guienv->addStaticText(
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guitext_profiler = addStaticText(guienv,
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L"<Profiler>",
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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@ -4308,12 +4303,12 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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<< ", v_range = " << draw_control->wanted_range
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<< std::setprecision(3)
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<< ", RTT = " << client->getRTT();
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guitext->setText(utf8_to_wide(os.str()).c_str());
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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} else if (flags.show_hud || flags.show_chat) {
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std::ostringstream os(std::ios_base::binary);
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os << PROJECT_NAME_C " " << g_version_hash;
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guitext->setText(utf8_to_wide(os.str()).c_str());
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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} else {
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guitext->setVisible(false);
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@ -4350,7 +4345,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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}
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}
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guitext2->setText(utf8_to_wide(os.str()).c_str());
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setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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core::rect<s32> rect(
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@ -4362,7 +4357,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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guitext2->setVisible(false);
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}
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guitext_info->setText(infotext.c_str());
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setStaticText(guitext_info, infotext.c_str());
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guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
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float statustext_time_max = 1.5;
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@ -4376,7 +4371,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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}
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}
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guitext_status->setText(statustext.c_str());
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setStaticText(guitext_status, statustext.c_str());
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guitext_status->setVisible(!statustext.empty());
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if (!statustext.empty()) {
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