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2 changed files with 47 additions and 42 deletions
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@ -631,40 +631,54 @@ void Camera::drawNametags()
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core::matrix4 trans = m_cameranode->getProjectionMatrix();
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trans *= m_cameranode->getViewMatrix();
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gui::IGUIFont *font = g_fontengine->getFont();
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const u32 default_font_size = g_fontengine->getFontSize(FM_Unspecified);
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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v2u32 screensize = driver->getScreenSize();
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// Note: hidden nametags (e.g. GenericCAO) are removed from the array
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for (const Nametag *nametag : m_nametags) {
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// Nametags are hidden in GenericCAO::updateNametag()
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v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->pos * BS;
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] > 0) {
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std::wstring nametag_colorless =
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unescape_translate(utf8_to_wide(nametag->text));
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core::dimension2d<u32> textsize = font->getDimension(
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nametag_colorless.c_str());
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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core::reciprocal(transformed_pos[3]);
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v2s32 screen_pos;
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screen_pos.X = screensize.X *
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(0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
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screen_pos.Y = screensize.Y *
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(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
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core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
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if (transformed_pos[3] <= 0) // negative Z means behind camera
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continue;
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : (1.0f / transformed_pos[3]);
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auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
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if (bgcolor.getAlpha() != 0) {
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core::rect<s32> bg_size(-2, 0, textsize.Width + 2, textsize.Height);
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driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
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}
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font->draw(
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translate_string(utf8_to_wide(nametag->text)).c_str(),
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size + screen_pos, nametag->textcolor);
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u32 font_size = 0;
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if (nametag->scale_z) {
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// Higher default since nametag should be reasonably visible
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// even at distance.
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u32 base_size = nametag->textsize.value_or(default_font_size * 4);
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font_size = rangelim(base_size * BS * zDiv, 0, base_size);
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} else {
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font_size = nametag->textsize.value_or(default_font_size);
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}
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if (font_size <= 1)
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continue;
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// TODO: This is quite primitive. It would be better to draw the font once
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// at its maximum size to an RTT and let normal scaling happen.
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auto *font = g_fontengine->getFont(font_size);
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assert(font);
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std::wstring text =
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unescape_translate(utf8_to_wide(nametag->text));
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core::dimension2d<u32> textsize = font->getDimension(text.c_str());
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v2s32 screen_pos;
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screen_pos.X = screensize.X *
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(0.5f + transformed_pos[0] * zDiv * 0.5f) - textsize.Width / 2;
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screen_pos.Y = screensize.Y *
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(0.5f - transformed_pos[1] * zDiv * 0.5f) - textsize.Height / 2;
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core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
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auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
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if (bgcolor.getAlpha() != 0) {
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core::rect<s32> bg_size(-2, 0, textsize.Width + 2, textsize.Height);
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driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
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}
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font->draw(
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translate_string(utf8_to_wide(nametag->text)).c_str(),
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size + screen_pos, nametag->textcolor);
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}
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}
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@ -672,7 +686,9 @@ Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
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const std::string &text, video::SColor textcolor,
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std::optional<video::SColor> bgcolor, const v3f &pos)
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{
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Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos);
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assert(parent_node);
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Nametag *nametag = new Nametag{
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parent_node, text, textcolor, bgcolor, std::nullopt, pos, false};
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m_nametags.push_back(nametag);
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return nametag;
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}
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@ -23,28 +23,17 @@ class WieldMeshSceneNode;
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struct Nametag
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{
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scene::ISceneNode *parent_node;
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scene::ISceneNode *parent_node = nullptr;
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std::string text;
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video::SColor textcolor;
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std::optional<video::SColor> bgcolor;
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v3f pos;
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Nametag(scene::ISceneNode *a_parent_node,
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const std::string &text,
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const video::SColor &textcolor,
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const std::optional<video::SColor> &bgcolor,
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const v3f &pos):
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parent_node(a_parent_node),
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text(text),
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textcolor(textcolor),
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bgcolor(bgcolor),
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pos(pos)
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{
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}
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std::optional<u32> textsize;
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v3f pos; // offset from parent node
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bool scale_z;
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video::SColor getBgColor(bool use_fallback) const
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{
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if (bgcolor)
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if (bgcolor.has_value())
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return bgcolor.value();
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else if (!use_fallback)
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return video::SColor(0, 0, 0, 0);
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