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Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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15 changed files with 625 additions and 144 deletions
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@ -185,6 +185,7 @@ public:
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// This is run by ServerThread and does the actual processing
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void AsyncRunStep(bool initial_step=false);
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void Receive();
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PlayerSAO* StageTwoClientInit(u16 peer_id);
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void ProcessData(u8 *data, u32 datasize, u16 peer_id);
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// Environment must be locked when called
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@ -331,6 +332,10 @@ public:
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void deletingPeer(con::Peer *peer, bool timeout);
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void DenyAccess(u16 peer_id, const std::wstring &reason);
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bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
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bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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private:
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