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Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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15 changed files with 625 additions and 144 deletions
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@ -100,9 +100,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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version, heat and humidity transfer in MapBock
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automatic_face_movement_dir and automatic_face_movement_dir_offset
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added to object properties
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PROTOCOL_VERSION 22:
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add swap_node
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PROTOCOL_VERSION 23:
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TOSERVER_CLIENT_READY
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*/
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#define LATEST_PROTOCOL_VERSION 22
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#define LATEST_PROTOCOL_VERSION 23
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 13
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@ -129,7 +133,7 @@ enum ToClientCommand
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[0] u16 TOSERVER_INIT
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[2] u8 deployed version
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[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
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[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
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[12] u64 map seed (new as of 2011-02-27)
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[20] f1000 recommended send interval (in seconds) (new as of 14)
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@ -755,6 +759,16 @@ enum ToServerCommand
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u16 command
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u16 breath
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*/
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TOSERVER_CLIENT_READY = 0x43,
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/*
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u8 major
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u8 minor
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u8 patch
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u8 reserved
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u16 len
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u8[len] full_version_string
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*/
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};
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#endif
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