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Cleanup client init states by bumping protocol version

Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
This commit is contained in:
sapier 2014-02-13 20:17:42 +01:00
parent 556bdc260a
commit 142e2d3b74
15 changed files with 625 additions and 144 deletions

View file

@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "util/serialize.h"
#include "config.h"
#include "cmake_config_githash.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "version.h"
@ -252,7 +253,8 @@ Client::Client(
m_last_time_of_day_f(-1),
m_time_of_day_update_timer(0),
m_recommended_send_interval(0.1),
m_removed_sounds_check_timer(0)
m_removed_sounds_check_timer(0),
m_state(LC_Created)
{
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
@ -325,17 +327,6 @@ void Client::connect(Address address)
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
if(m_con.Connected() == false)
return false;
if(m_server_ser_ver == SER_FMT_VER_INVALID)
return false;
return true;
}
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
@ -372,9 +363,6 @@ void Client::step(float dtime)
m_packetcounter.clear();
}
}
// Get connection status
bool connected = connectedAndInitialized();
#if 0
{
@ -467,7 +455,7 @@ void Client::step(float dtime)
}
#endif
if(connected == false)
if(m_state == LC_Created)
{
float &counter = m_connection_reinit_timer;
counter -= dtime;
@ -632,7 +620,7 @@ void Client::step(float dtime)
{
counter = 0.0;
// connectedAndInitialized() is true, peer exists.
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
float avg_rtt = getRTT();
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
}
}
@ -643,7 +631,7 @@ void Client::step(float dtime)
{
float &counter = m_playerpos_send_timer;
counter += dtime;
if(counter >= m_recommended_send_interval)
if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
@ -1051,6 +1039,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
m_state = LC_Init;
return;
}
@ -1937,7 +1927,7 @@ void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
void Client::interact(u8 action, const PointedThing& pointed)
{
if(connectedAndInitialized() == false){
if(m_state != LC_Ready){
infostream<<"Client::interact() "
"cancelled (not connected)"
<<std::endl;
@ -2152,6 +2142,27 @@ void Client::sendRespawn()
Send(0, data, true);
}
void Client::sendReady()
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_CLIENT_READY);
writeU8(os,VERSION_MAJOR);
writeU8(os,VERSION_MINOR);
writeU8(os,VERSION_PATCH_ORIG);
writeU8(os,0);
writeU16(os,strlen(CMAKE_VERSION_GITHASH));
os.write(CMAKE_VERSION_GITHASH,strlen(CMAKE_VERSION_GITHASH));
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendPlayerPos()
{
LocalPlayer *myplayer = m_env.getLocalPlayer();
@ -2650,16 +2661,14 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start();
m_state = LC_Ready;
sendReady();
infostream<<"Client::afterContentReceived() done"<<std::endl;
}
float Client::getRTT(void)
{
try{
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
} catch(con::PeerNotFoundException &e){
return 1337;
}
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
// IGameDef interface