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Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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parent
556bdc260a
commit
142e2d3b74
15 changed files with 625 additions and 144 deletions
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@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serialization.h"
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#include "util/serialize.h"
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#include "config.h"
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#include "cmake_config_githash.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "version.h"
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@ -252,7 +253,8 @@ Client::Client(
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m_last_time_of_day_f(-1),
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m_time_of_day_update_timer(0),
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m_recommended_send_interval(0.1),
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m_removed_sounds_check_timer(0)
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m_removed_sounds_check_timer(0),
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m_state(LC_Created)
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{
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m_packetcounter_timer = 0.0;
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//m_delete_unused_sectors_timer = 0.0;
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@ -325,17 +327,6 @@ void Client::connect(Address address)
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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if(m_con.Connected() == false)
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return false;
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if(m_server_ser_ver == SER_FMT_VER_INVALID)
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return false;
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return true;
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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@ -372,9 +363,6 @@ void Client::step(float dtime)
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m_packetcounter.clear();
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}
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}
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// Get connection status
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bool connected = connectedAndInitialized();
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#if 0
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{
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@ -467,7 +455,7 @@ void Client::step(float dtime)
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}
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#endif
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if(connected == false)
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if(m_state == LC_Created)
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{
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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@ -632,7 +620,7 @@ void Client::step(float dtime)
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{
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counter = 0.0;
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// connectedAndInitialized() is true, peer exists.
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float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
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float avg_rtt = getRTT();
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infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
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}
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}
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@ -643,7 +631,7 @@ void Client::step(float dtime)
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{
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float &counter = m_playerpos_send_timer;
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counter += dtime;
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if(counter >= m_recommended_send_interval)
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if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
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{
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counter = 0.0;
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sendPlayerPos();
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@ -1051,6 +1039,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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// Send as reliable
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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m_state = LC_Init;
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return;
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}
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@ -1937,7 +1927,7 @@ void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
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void Client::interact(u8 action, const PointedThing& pointed)
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{
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if(connectedAndInitialized() == false){
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if(m_state != LC_Ready){
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infostream<<"Client::interact() "
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"cancelled (not connected)"
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<<std::endl;
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@ -2152,6 +2142,27 @@ void Client::sendRespawn()
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Send(0, data, true);
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}
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void Client::sendReady()
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOSERVER_CLIENT_READY);
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writeU8(os,VERSION_MAJOR);
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writeU8(os,VERSION_MINOR);
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writeU8(os,VERSION_PATCH_ORIG);
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writeU8(os,0);
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writeU16(os,strlen(CMAKE_VERSION_GITHASH));
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os.write(CMAKE_VERSION_GITHASH,strlen(CMAKE_VERSION_GITHASH));
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
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}
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void Client::sendPlayerPos()
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{
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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@ -2650,16 +2661,14 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
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infostream<<"- Starting mesh update thread"<<std::endl;
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m_mesh_update_thread.Start();
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m_state = LC_Ready;
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sendReady();
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infostream<<"Client::afterContentReceived() done"<<std::endl;
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}
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float Client::getRTT(void)
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{
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try{
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return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
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} catch(con::PeerNotFoundException &e){
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return 1337;
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}
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return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
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}
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// IGameDef interface
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