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Cpp11 initializers: last src root changeset (#6022)
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
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20 changed files with 127 additions and 223 deletions
20
src/sky.h
20
src/sky.h
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@ -117,25 +117,25 @@ private:
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return result;
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}
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bool m_visible;
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video::SColor m_fallback_bg_color; // Used when m_visible=false
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bool m_first_update;
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bool m_visible = true;
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// Used when m_visible=false
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video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255);
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bool m_first_update = true;
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float m_time_of_day;
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float m_time_brightness;
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bool m_sunlight_seen;
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float m_brightness;
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float m_cloud_brightness;
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float m_brightness = 0.5f;
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float m_cloud_brightness = 0.5f;
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bool m_clouds_visible; // Whether clouds are disabled due to player underground
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bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
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bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
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bool m_directional_colored_fog;
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video::SColorf m_bgcolor_bright_f;
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video::SColorf m_skycolor_bright_f;
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video::SColorf m_cloudcolor_bright_f;
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video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColor m_bgcolor;
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video::SColor m_skycolor;
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video::SColorf m_cloudcolor_f;
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v3f m_stars[SKY_STAR_COUNT];
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video::S3DVertex m_star_vertices[SKY_STAR_COUNT * 4];
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video::ITexture *m_sun_texture;
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video::ITexture *m_moon_texture;
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video::ITexture *m_sun_tonemap;
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