mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
This commit is contained in:
parent
921151d97a
commit
13e995b811
25 changed files with 298 additions and 343 deletions
183
src/craftdef.cpp
183
src/craftdef.cpp
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@ -50,7 +50,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
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std::ostringstream os;
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bool is_first = true;
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for (size_t i = 0; i < grid_names.size(); i++) {
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if (grid_names[i] != "") {
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if (!grid_names[i].empty()) {
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os << (is_first ? "" : "\n") << grid_names[i];
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is_first = false;
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}
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@ -59,7 +59,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
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} case CRAFT_HASH_TYPE_COUNT: {
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u64 cnt = 0;
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for (size_t i = 0; i < grid_names.size(); i++)
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if (grid_names[i] != "")
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if (!grid_names[i].empty())
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cnt++;
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return cnt;
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} case CRAFT_HASH_TYPE_UNHASHED:
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@ -112,9 +112,8 @@ static std::vector<std::string> craftGetItemNames(
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const std::vector<std::string> &itemstrings, IGameDef *gamedef)
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{
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std::vector<std::string> result;
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for (std::vector<std::string>::size_type i = 0;
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i < itemstrings.size(); i++) {
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result.push_back(craftGetItemName(itemstrings[i], gamedef));
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for (const auto &itemstring : itemstrings) {
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result.push_back(craftGetItemName(itemstring, gamedef));
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}
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return result;
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}
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@ -124,9 +123,8 @@ static std::vector<std::string> craftGetItemNames(
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const std::vector<ItemStack> &items, IGameDef *gamedef)
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{
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std::vector<std::string> result;
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for (std::vector<ItemStack>::size_type i = 0;
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i < items.size(); i++) {
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result.push_back(items[i].name);
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for (const auto &item : items) {
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result.push_back(item.name);
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}
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return result;
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}
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@ -136,10 +134,9 @@ static std::vector<ItemStack> craftGetItems(
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const std::vector<std::string> &items, IGameDef *gamedef)
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{
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std::vector<ItemStack> result;
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for (std::vector<std::string>::size_type i = 0;
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i < items.size(); i++) {
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result.push_back(ItemStack(std::string(items[i]), (u16)1,
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(u16)0, gamedef->getItemDefManager()));
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for (const auto &item : items) {
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result.emplace_back(std::string(item), (u16)1,
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(u16)0, gamedef->getItemDefManager());
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}
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return result;
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}
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@ -156,7 +153,7 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
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for (std::vector<std::string>::size_type i = 0;
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i < items.size(); i++) {
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// Is this an actual item?
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if (items[i] != "") {
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if (!items[i].empty()) {
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if (!success) {
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// This is the first nonempty item
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min_x = max_x = x;
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@ -183,10 +180,9 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
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// Removes 1 from each item stack
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static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
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{
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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if (input.items[i].count != 0)
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input.items[i].remove(1);
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for (auto &item : input.items) {
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if (item.count != 0)
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item.remove(1);
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}
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}
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@ -206,28 +202,25 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
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// Make a copy of the replacements pair list
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std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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ItemStack &item = input.items[i];
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for (auto &item : input.items) {
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// Find an appropriate replacement
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bool found_replacement = false;
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for (std::vector<std::pair<std::string, std::string> >::iterator
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j = pairs.begin();
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j != pairs.end(); ++j) {
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for (auto j = pairs.begin(); j != pairs.end(); ++j) {
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if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
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if (item.count == 1) {
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item.deSerialize(j->second, gamedef->idef());
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found_replacement = true;
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pairs.erase(j);
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break;
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} else {
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ItemStack rep;
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rep.deSerialize(j->second, gamedef->idef());
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item.remove(1);
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found_replacement = true;
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output_replacements.push_back(rep);
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break;
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}
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ItemStack rep;
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rep.deSerialize(j->second, gamedef->idef());
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item.remove(1);
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found_replacement = true;
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output_replacements.push_back(rep);
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break;
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}
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}
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// No replacement was found, simply decrement count by one
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@ -311,9 +304,7 @@ std::string CraftReplacements::dump() const
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std::ostringstream os(std::ios::binary);
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os<<"{";
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const char *sep = "";
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for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
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i < pairs.size(); i++) {
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const std::pair<std::string, std::string> &repl_p = pairs[i];
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for (const auto &repl_p : pairs) {
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os << sep
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<< '"' << (repl_p.first)
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<< "\"=>\"" << (repl_p.second) << '"';
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@ -343,7 +334,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
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if (inp_width == 0)
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return false;
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while (inp_names.size() % inp_width != 0)
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inp_names.push_back("");
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inp_names.emplace_back("");
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// Get input bounds
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unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
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@ -362,7 +353,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
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if (rec_width == 0)
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return false;
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while (rec_names.size() % rec_width != 0)
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rec_names.push_back("");
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rec_names.emplace_back("");
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// Get recipe bounds
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unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
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@ -418,16 +409,16 @@ CraftHashType CraftDefinitionShaped::getHashType() const
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{
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assert(hash_inited); // Pre-condition
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bool has_group = false;
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for (size_t i = 0; i < recipe_names.size(); i++) {
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if (isGroupRecipeStr(recipe_names[i])) {
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for (const auto &recipe_name : recipe_names) {
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if (isGroupRecipeStr(recipe_name)) {
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has_group = true;
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break;
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}
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}
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if (has_group)
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return CRAFT_HASH_TYPE_COUNT;
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else
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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}
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u64 CraftDefinitionShaped::getHash(CraftHashType type) const
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@ -474,10 +465,8 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const ItemStack &item = input.items[i];
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if (item.name != "")
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for (const auto &item : input.items) {
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if (!item.name.empty())
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input_filtered.push_back(item.name);
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}
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@ -540,16 +529,16 @@ CraftHashType CraftDefinitionShapeless::getHashType() const
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{
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assert(hash_inited); // Pre-condition
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bool has_group = false;
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for (size_t i = 0; i < recipe_names.size(); i++) {
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if (isGroupRecipeStr(recipe_names[i])) {
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for (const auto &recipe_name : recipe_names) {
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if (isGroupRecipeStr(recipe_name)) {
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has_group = true;
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break;
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}
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}
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if (has_group)
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return CRAFT_HASH_TYPE_COUNT;
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else
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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}
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u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
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@ -622,9 +611,7 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
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ItemStack item1;
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ItemStack item2;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const ItemStack &item = input.items[i];
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for (const auto &item : input.items) {
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if (!item.empty()) {
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if (item1.empty())
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item1 = item;
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@ -642,9 +629,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
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{
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ItemStack item1;
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ItemStack item2;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const ItemStack &item = input.items[i];
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for (const auto &item : input.items) {
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if (!item.empty()) {
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if (item1.empty())
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item1 = item;
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@ -659,7 +644,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
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CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
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{
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std::vector<ItemStack> stack;
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stack.push_back(ItemStack());
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stack.emplace_back();
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return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
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}
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@ -692,10 +677,9 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const std::string &name = input.items[i].name;
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if (name != "")
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for (const auto &item : input.items) {
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const std::string &name = item.name;
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if (!name.empty())
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input_filtered.push_back(name);
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}
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@ -733,15 +717,16 @@ CraftHashType CraftDefinitionCooking::getHashType() const
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{
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if (isGroupRecipeStr(recipe_name))
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return CRAFT_HASH_TYPE_COUNT;
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else
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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}
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u64 CraftDefinitionCooking::getHash(CraftHashType type) const
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{
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if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
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return getHashForString(recipe_name);
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} else if (type == CRAFT_HASH_TYPE_COUNT) {
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}
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if (type == CRAFT_HASH_TYPE_COUNT) {
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return 1;
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} else {
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//illegal hash type for this CraftDefinition (pre-condition)
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@ -784,10 +769,9 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const std::string &name = input.items[i].name;
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if (name != "")
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for (const auto &item : input.items) {
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const std::string &name = item.name;
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if (!name.empty())
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input_filtered.push_back(name);
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}
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@ -825,15 +809,17 @@ CraftHashType CraftDefinitionFuel::getHashType() const
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{
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if (isGroupRecipeStr(recipe_name))
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return CRAFT_HASH_TYPE_COUNT;
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else
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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return CRAFT_HASH_TYPE_ITEM_NAMES;
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}
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u64 CraftDefinitionFuel::getHash(CraftHashType type) const
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{
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if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
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return getHashForString(recipe_name);
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} else if (type == CRAFT_HASH_TYPE_COUNT) {
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}
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if (type == CRAFT_HASH_TYPE_COUNT) {
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return 1;
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} else {
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//illegal hash type for this CraftDefinition (pre-condition)
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@ -884,9 +870,8 @@ public:
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// If all input items are empty, abort.
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bool all_empty = true;
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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if (!input.items[i].empty()) {
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for (const auto &item : input.items) {
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if (!item.empty()) {
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all_empty = false;
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break;
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}
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@ -906,8 +891,7 @@ public:
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// We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
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// but that doesn't compile for some reason. This does.
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std::map<u64, std::vector<CraftDefinition*> >::const_iterator
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col_iter = (m_craft_defs[type]).find(hash);
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auto col_iter = (m_craft_defs[type]).find(hash);
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if (col_iter == (m_craft_defs[type]).end())
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continue;
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@ -940,8 +924,7 @@ public:
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{
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std::vector<CraftDefinition*> recipes;
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std::map<std::string, std::vector<CraftDefinition*> >::const_iterator
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vec_iter = m_output_craft_definitions.find(output.item);
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auto vec_iter = m_output_craft_definitions.find(output.item);
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if (vec_iter == m_output_craft_definitions.end())
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return recipes;
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@ -963,26 +946,22 @@ public:
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virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
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{
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std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
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m_output_craft_definitions.find(output.item);
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auto vec_iter = m_output_craft_definitions.find(output.item);
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if (vec_iter == m_output_craft_definitions.end())
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return false;
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std::vector<CraftDefinition*> &vec = vec_iter->second;
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for (std::vector<CraftDefinition*>::iterator i = vec.begin();
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i != vec.end(); ++i) {
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CraftDefinition *def = *i;
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for (auto def : vec) {
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// Recipes are not yet hashed at this point
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std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
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std::vector<CraftDefinition*> new_vec_by_input;
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/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
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This would save us some performance. */
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new_vec_by_input.reserve(unhashed_inputs_vec.size());
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for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
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i2 != unhashed_inputs_vec.end(); ++i2) {
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if (def != *i2) {
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new_vec_by_input.push_back(*i2);
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for (auto &i2 : unhashed_inputs_vec) {
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if (def != i2) {
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new_vec_by_input.push_back(i2);
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}
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}
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m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
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@ -995,9 +974,8 @@ public:
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const std::vector<std::string> &recipe, IGameDef *gamedef)
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{
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bool all_empty = true;
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for (std::vector<std::string>::size_type i = 0;
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i < recipe.size(); i++) {
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if (!recipe[i].empty()) {
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for (const auto &i : recipe) {
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if (!i.empty()) {
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all_empty = false;
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break;
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}
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@ -1021,8 +999,7 @@ public:
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}
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CraftOutput output = def->getOutput(input, gamedef);
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got_hit = true;
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std::map<std::string, std::vector<CraftDefinition*> >::iterator
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vec_iter = m_output_craft_definitions.find(output.item);
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auto vec_iter = m_output_craft_definitions.find(output.item);
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if (vec_iter == m_output_craft_definitions.end())
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continue;
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std::vector<CraftDefinition*> &vec = vec_iter->second;
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@ -1030,14 +1007,13 @@ public:
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/* We will preallocate necessary memory addresses, so we don't need
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to reallocate them later. This would save us some performance. */
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new_vec_by_output.reserve(vec.size());
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for (std::vector<CraftDefinition*>::iterator i = vec.begin();
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i != vec.end(); ++i) {
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for (auto &vec_i : vec) {
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/* If pointers from map by input and output are not same,
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we will add 'CraftDefinition*' to a new vector. */
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if (def != *i) {
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if (def != vec_i) {
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/* Adding dereferenced iterator value (which are
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'CraftDefinition' reference) to a new vector. */
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new_vec_by_output.push_back(*i);
|
||||
new_vec_by_output.push_back(vec_i);
|
||||
}
|
||||
}
|
||||
// Swaps assigned to current key value with new vector for output map.
|
||||
|
@ -1055,9 +1031,8 @@ public:
|
|||
std::ostringstream os(std::ios::binary);
|
||||
os << "Crafting definitions:\n";
|
||||
for (int type = 0; type <= craft_hash_type_max; ++type) {
|
||||
for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
|
||||
it = (m_craft_defs[type]).begin();
|
||||
it != (m_craft_defs[type]).end(); ++it) {
|
||||
for (auto it = m_craft_defs[type].begin();
|
||||
it != m_craft_defs[type].end(); ++it) {
|
||||
for (std::vector<CraftDefinition*>::size_type i = 0;
|
||||
i < it->second.size(); i++) {
|
||||
os << "type " << type
|
||||
|
@ -1083,15 +1058,12 @@ public:
|
|||
virtual void clear()
|
||||
{
|
||||
for (int type = 0; type <= craft_hash_type_max; ++type) {
|
||||
for (std::map<u64, std::vector<CraftDefinition*> >::iterator
|
||||
it = m_craft_defs[type].begin();
|
||||
it != m_craft_defs[type].end(); ++it) {
|
||||
for (std::vector<CraftDefinition*>::iterator
|
||||
iit = it->second.begin();
|
||||
iit != it->second.end(); ++iit) {
|
||||
for (auto &it : m_craft_defs[type]) {
|
||||
for (auto iit = it.second.begin();
|
||||
iit != it.second.end(); ++iit) {
|
||||
delete *iit;
|
||||
}
|
||||
it->second.clear();
|
||||
it.second.clear();
|
||||
}
|
||||
m_craft_defs[type].clear();
|
||||
}
|
||||
|
@ -1102,10 +1074,7 @@ public:
|
|||
// Move the CraftDefs from the unhashed layer into layers higher up.
|
||||
std::vector<CraftDefinition *> &unhashed =
|
||||
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
|
||||
for (std::vector<CraftDefinition*>::size_type i = 0;
|
||||
i < unhashed.size(); i++) {
|
||||
CraftDefinition *def = unhashed[i];
|
||||
|
||||
for (auto def : unhashed) {
|
||||
// Initialize and get the definition's hash
|
||||
def->initHash(gamedef);
|
||||
CraftHashType type = def->getHashType();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue