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Modernize src/c* src/d* and src/e* files (#6263)

* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
This commit is contained in:
Loïc Blot 2017-08-17 23:02:50 +02:00 committed by GitHub
parent 921151d97a
commit 13e995b811
25 changed files with 298 additions and 343 deletions

View file

@ -50,7 +50,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
std::ostringstream os;
bool is_first = true;
for (size_t i = 0; i < grid_names.size(); i++) {
if (grid_names[i] != "") {
if (!grid_names[i].empty()) {
os << (is_first ? "" : "\n") << grid_names[i];
is_first = false;
}
@ -59,7 +59,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
} case CRAFT_HASH_TYPE_COUNT: {
u64 cnt = 0;
for (size_t i = 0; i < grid_names.size(); i++)
if (grid_names[i] != "")
if (!grid_names[i].empty())
cnt++;
return cnt;
} case CRAFT_HASH_TYPE_UNHASHED:
@ -112,9 +112,8 @@ static std::vector<std::string> craftGetItemNames(
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
{
std::vector<std::string> result;
for (std::vector<std::string>::size_type i = 0;
i < itemstrings.size(); i++) {
result.push_back(craftGetItemName(itemstrings[i], gamedef));
for (const auto &itemstring : itemstrings) {
result.push_back(craftGetItemName(itemstring, gamedef));
}
return result;
}
@ -124,9 +123,8 @@ static std::vector<std::string> craftGetItemNames(
const std::vector<ItemStack> &items, IGameDef *gamedef)
{
std::vector<std::string> result;
for (std::vector<ItemStack>::size_type i = 0;
i < items.size(); i++) {
result.push_back(items[i].name);
for (const auto &item : items) {
result.push_back(item.name);
}
return result;
}
@ -136,10 +134,9 @@ static std::vector<ItemStack> craftGetItems(
const std::vector<std::string> &items, IGameDef *gamedef)
{
std::vector<ItemStack> result;
for (std::vector<std::string>::size_type i = 0;
i < items.size(); i++) {
result.push_back(ItemStack(std::string(items[i]), (u16)1,
(u16)0, gamedef->getItemDefManager()));
for (const auto &item : items) {
result.emplace_back(std::string(item), (u16)1,
(u16)0, gamedef->getItemDefManager());
}
return result;
}
@ -156,7 +153,7 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
for (std::vector<std::string>::size_type i = 0;
i < items.size(); i++) {
// Is this an actual item?
if (items[i] != "") {
if (!items[i].empty()) {
if (!success) {
// This is the first nonempty item
min_x = max_x = x;
@ -183,10 +180,9 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
if (input.items[i].count != 0)
input.items[i].remove(1);
for (auto &item : input.items) {
if (item.count != 0)
item.remove(1);
}
}
@ -206,28 +202,25 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
// Make a copy of the replacements pair list
std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
ItemStack &item = input.items[i];
for (auto &item : input.items) {
// Find an appropriate replacement
bool found_replacement = false;
for (std::vector<std::pair<std::string, std::string> >::iterator
j = pairs.begin();
j != pairs.end(); ++j) {
for (auto j = pairs.begin(); j != pairs.end(); ++j) {
if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
if (item.count == 1) {
item.deSerialize(j->second, gamedef->idef());
found_replacement = true;
pairs.erase(j);
break;
} else {
ItemStack rep;
rep.deSerialize(j->second, gamedef->idef());
item.remove(1);
found_replacement = true;
output_replacements.push_back(rep);
break;
}
ItemStack rep;
rep.deSerialize(j->second, gamedef->idef());
item.remove(1);
found_replacement = true;
output_replacements.push_back(rep);
break;
}
}
// No replacement was found, simply decrement count by one
@ -311,9 +304,7 @@ std::string CraftReplacements::dump() const
std::ostringstream os(std::ios::binary);
os<<"{";
const char *sep = "";
for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
i < pairs.size(); i++) {
const std::pair<std::string, std::string> &repl_p = pairs[i];
for (const auto &repl_p : pairs) {
os << sep
<< '"' << (repl_p.first)
<< "\"=>\"" << (repl_p.second) << '"';
@ -343,7 +334,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
if (inp_width == 0)
return false;
while (inp_names.size() % inp_width != 0)
inp_names.push_back("");
inp_names.emplace_back("");
// Get input bounds
unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
@ -362,7 +353,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
if (rec_width == 0)
return false;
while (rec_names.size() % rec_width != 0)
rec_names.push_back("");
rec_names.emplace_back("");
// Get recipe bounds
unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
@ -418,16 +409,16 @@ CraftHashType CraftDefinitionShaped::getHashType() const
{
assert(hash_inited); // Pre-condition
bool has_group = false;
for (size_t i = 0; i < recipe_names.size(); i++) {
if (isGroupRecipeStr(recipe_names[i])) {
for (const auto &recipe_name : recipe_names) {
if (isGroupRecipeStr(recipe_name)) {
has_group = true;
break;
}
}
if (has_group)
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionShaped::getHash(CraftHashType type) const
@ -474,10 +465,8 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
// Filter empty items out of input
std::vector<std::string> input_filtered;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const ItemStack &item = input.items[i];
if (item.name != "")
for (const auto &item : input.items) {
if (!item.name.empty())
input_filtered.push_back(item.name);
}
@ -540,16 +529,16 @@ CraftHashType CraftDefinitionShapeless::getHashType() const
{
assert(hash_inited); // Pre-condition
bool has_group = false;
for (size_t i = 0; i < recipe_names.size(); i++) {
if (isGroupRecipeStr(recipe_names[i])) {
for (const auto &recipe_name : recipe_names) {
if (isGroupRecipeStr(recipe_name)) {
has_group = true;
break;
}
}
if (has_group)
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
@ -622,9 +611,7 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
ItemStack item1;
ItemStack item2;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const ItemStack &item = input.items[i];
for (const auto &item : input.items) {
if (!item.empty()) {
if (item1.empty())
item1 = item;
@ -642,9 +629,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
{
ItemStack item1;
ItemStack item2;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const ItemStack &item = input.items[i];
for (const auto &item : input.items) {
if (!item.empty()) {
if (item1.empty())
item1 = item;
@ -659,7 +644,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
std::vector<ItemStack> stack;
stack.push_back(ItemStack());
stack.emplace_back();
return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
}
@ -692,10 +677,9 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
// Filter empty items out of input
std::vector<std::string> input_filtered;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const std::string &name = input.items[i].name;
if (name != "")
for (const auto &item : input.items) {
const std::string &name = item.name;
if (!name.empty())
input_filtered.push_back(name);
}
@ -733,15 +717,16 @@ CraftHashType CraftDefinitionCooking::getHashType() const
{
if (isGroupRecipeStr(recipe_name))
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionCooking::getHash(CraftHashType type) const
{
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
return getHashForString(recipe_name);
} else if (type == CRAFT_HASH_TYPE_COUNT) {
}
if (type == CRAFT_HASH_TYPE_COUNT) {
return 1;
} else {
//illegal hash type for this CraftDefinition (pre-condition)
@ -784,10 +769,9 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
// Filter empty items out of input
std::vector<std::string> input_filtered;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const std::string &name = input.items[i].name;
if (name != "")
for (const auto &item : input.items) {
const std::string &name = item.name;
if (!name.empty())
input_filtered.push_back(name);
}
@ -825,15 +809,17 @@ CraftHashType CraftDefinitionFuel::getHashType() const
{
if (isGroupRecipeStr(recipe_name))
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionFuel::getHash(CraftHashType type) const
{
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
return getHashForString(recipe_name);
} else if (type == CRAFT_HASH_TYPE_COUNT) {
}
if (type == CRAFT_HASH_TYPE_COUNT) {
return 1;
} else {
//illegal hash type for this CraftDefinition (pre-condition)
@ -884,9 +870,8 @@ public:
// If all input items are empty, abort.
bool all_empty = true;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
if (!input.items[i].empty()) {
for (const auto &item : input.items) {
if (!item.empty()) {
all_empty = false;
break;
}
@ -906,8 +891,7 @@ public:
// We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
// but that doesn't compile for some reason. This does.
std::map<u64, std::vector<CraftDefinition*> >::const_iterator
col_iter = (m_craft_defs[type]).find(hash);
auto col_iter = (m_craft_defs[type]).find(hash);
if (col_iter == (m_craft_defs[type]).end())
continue;
@ -940,8 +924,7 @@ public:
{
std::vector<CraftDefinition*> recipes;
std::map<std::string, std::vector<CraftDefinition*> >::const_iterator
vec_iter = m_output_craft_definitions.find(output.item);
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return recipes;
@ -963,26 +946,22 @@ public:
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
{
std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
m_output_craft_definitions.find(output.item);
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return false;
std::vector<CraftDefinition*> &vec = vec_iter->second;
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
CraftDefinition *def = *i;
for (auto def : vec) {
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
This would save us some performance. */
new_vec_by_input.reserve(unhashed_inputs_vec.size());
for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
i2 != unhashed_inputs_vec.end(); ++i2) {
if (def != *i2) {
new_vec_by_input.push_back(*i2);
for (auto &i2 : unhashed_inputs_vec) {
if (def != i2) {
new_vec_by_input.push_back(i2);
}
}
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
@ -995,9 +974,8 @@ public:
const std::vector<std::string> &recipe, IGameDef *gamedef)
{
bool all_empty = true;
for (std::vector<std::string>::size_type i = 0;
i < recipe.size(); i++) {
if (!recipe[i].empty()) {
for (const auto &i : recipe) {
if (!i.empty()) {
all_empty = false;
break;
}
@ -1021,8 +999,7 @@ public:
}
CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
std::map<std::string, std::vector<CraftDefinition*> >::iterator
vec_iter = m_output_craft_definitions.find(output.item);
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
continue;
std::vector<CraftDefinition*> &vec = vec_iter->second;
@ -1030,14 +1007,13 @@ public:
/* We will preallocate necessary memory addresses, so we don't need
to reallocate them later. This would save us some performance. */
new_vec_by_output.reserve(vec.size());
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
for (auto &vec_i : vec) {
/* If pointers from map by input and output are not same,
we will add 'CraftDefinition*' to a new vector. */
if (def != *i) {
if (def != vec_i) {
/* Adding dereferenced iterator value (which are
'CraftDefinition' reference) to a new vector. */
new_vec_by_output.push_back(*i);
new_vec_by_output.push_back(vec_i);
}
}
// Swaps assigned to current key value with new vector for output map.
@ -1055,9 +1031,8 @@ public:
std::ostringstream os(std::ios::binary);
os << "Crafting definitions:\n";
for (int type = 0; type <= craft_hash_type_max; ++type) {
for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
it = (m_craft_defs[type]).begin();
it != (m_craft_defs[type]).end(); ++it) {
for (auto it = m_craft_defs[type].begin();
it != m_craft_defs[type].end(); ++it) {
for (std::vector<CraftDefinition*>::size_type i = 0;
i < it->second.size(); i++) {
os << "type " << type
@ -1083,15 +1058,12 @@ public:
virtual void clear()
{
for (int type = 0; type <= craft_hash_type_max; ++type) {
for (std::map<u64, std::vector<CraftDefinition*> >::iterator
it = m_craft_defs[type].begin();
it != m_craft_defs[type].end(); ++it) {
for (std::vector<CraftDefinition*>::iterator
iit = it->second.begin();
iit != it->second.end(); ++iit) {
for (auto &it : m_craft_defs[type]) {
for (auto iit = it.second.begin();
iit != it.second.end(); ++iit) {
delete *iit;
}
it->second.clear();
it.second.clear();
}
m_craft_defs[type].clear();
}
@ -1102,10 +1074,7 @@ public:
// Move the CraftDefs from the unhashed layer into layers higher up.
std::vector<CraftDefinition *> &unhashed =
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
for (std::vector<CraftDefinition*>::size_type i = 0;
i < unhashed.size(); i++) {
CraftDefinition *def = unhashed[i];
for (auto def : unhashed) {
// Initialize and get the definition's hash
def->initHash(gamedef);
CraftHashType type = def->getHashType();