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Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
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25 changed files with 298 additions and 343 deletions
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@ -67,7 +67,7 @@ public:
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if(m_base_position.Y > 8*BS)
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m_base_position.Y = 2*BS;
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if(send_recommended == false)
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if (!send_recommended)
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return;
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m_timer1 -= dtime;
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@ -402,7 +402,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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}
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}
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if(send_recommended == false)
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if (!send_recommended)
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return;
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if(!isAttached())
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@ -423,7 +423,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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}
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}
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if(m_armor_groups_sent == false){
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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@ -432,7 +432,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_messages_out.push(aom);
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}
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if(m_animation_sent == false){
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if (!m_animation_sent) {
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m_animation_sent = true;
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std::string str = gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
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@ -441,7 +441,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_messages_out.push(aom);
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}
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if(m_bone_position_sent == false){
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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@ -453,7 +453,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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}
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}
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if(m_attachment_sent == false){
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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// create message and add to list
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@ -897,7 +897,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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return os.str();
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}
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void PlayerSAO::getStaticData(std::string *result) const
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void PlayerSAO::getStaticData(std::string *) const
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{
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FATAL_ERROR("Deprecated function");
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}
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@ -1171,7 +1171,7 @@ int PlayerSAO::punch(v3f dir,
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return 0;
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// No effect if PvP disabled
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if (g_settings->getBool("enable_pvp") == false) {
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if (!g_settings->getBool("enable_pvp")) {
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if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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std::string str = gob_cmd_punched(0, getHP());
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// create message and add to list
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