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Improve error checks in COpenGL3DriverBase

This commit is contained in:
sfan5 2024-04-12 12:18:41 +02:00
parent 7a6ca85081
commit 13e271c6cb
6 changed files with 99 additions and 31 deletions

View file

@ -174,9 +174,7 @@ public:
AssignedTextures[i] = GL_COLOR_ATTACHMENT0 + i;
GLenum textarget = currentTexture->getType() == ETT_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP_POSITIVE_X + (int)CubeSurfaces[i];
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], textarget, textureID, 0);
#ifdef _DEBUG
Driver->testGLError(__LINE__);
#endif
TEST_GL_ERROR(Driver);
} else if (AssignedTextures[i] != GL_NONE) {
AssignedTextures[i] = GL_NONE;
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], GL_TEXTURE_2D, 0, 0);
@ -239,9 +237,7 @@ public:
AssignedDepth = false;
AssignedStencil = false;
}
#ifdef _DEBUG
Driver->testGLError(__LINE__);
#endif
TEST_GL_ERROR(Driver);
RequestDepthStencilUpdate = false;
}
@ -261,9 +257,7 @@ public:
Driver->irrGlDrawBuffers(bufferCount, AssignedTextures.pointer());
}
#ifdef _DEBUG
Driver->testGLError(__LINE__);
#endif
TEST_GL_ERROR(Driver);
}
#ifdef _DEBUG