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Share FpsControl code between game and menu

This commit is contained in:
sfan5 2024-02-20 16:05:27 +01:00
parent 0c3a4cc7b9
commit 13a0e5fb4a
5 changed files with 70 additions and 123 deletions

View file

@ -315,10 +315,15 @@ void GUIEngine::run()
);
const bool initial_window_maximized = g_settings->getBool("window_maximized");
u64 t_last_frame = porting::getTimeUs();
FpsControl fps_control;
f32 dtime = 0.0f;
while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
fps_control.reset();
while (m_rendering_engine->run() && !m_startgame && !m_kill) {
fps_control.limit(device, &dtime);
if (device->isWindowVisible()) {
// check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
@ -328,13 +333,12 @@ void GUIEngine::run()
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
if (m_clouds_enabled)
{
cloudPreProcess();
if (m_clouds_enabled) {
drawClouds(dtime);
drawOverlay(driver);
}
else
} else {
drawBackground(driver);
}
drawFooter(driver);
@ -349,22 +353,9 @@ void GUIEngine::run()
driver->endScene();
}
u32 frametime_min = 1000 / (device->isWindowFocused()
? g_settings->getFloat("fps_max")
: g_settings->getFloat("fps_max_unfocused"));
if (m_clouds_enabled)
cloudPostProcess(frametime_min, device);
else
sleep_ms(frametime_min);
u64 t_now = porting::getTimeUs();
dtime = static_cast<f32>(t_now - t_last_frame) * 1.0e-6f;
t_last_frame = t_now;
m_script->step();
sound_volume_control(m_sound_manager.get(), device->isWindowActive());
m_sound_manager->step(dtime);
#ifdef __ANDROID__
@ -407,47 +398,16 @@ void GUIEngine::cloudInit()
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
m_cloud.lasttime = m_rendering_engine->get_timer_time();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
void GUIEngine::drawClouds(float dtime)
{
u32 time = m_rendering_engine->get_timer_time();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
else
m_cloud.dtime = 0;
m_cloud.lasttime = time;
m_cloud.clouds->step(m_cloud.dtime*3);
m_cloud.clouds->step(dtime*3);
m_cloud.clouds->render();
m_smgr->drawAll();
}
/******************************************************************************/
void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
{
// Time of frame without fps limit
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = m_rendering_engine->get_timer_time();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
busytime_u32 = 0;
// FPS limit
if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
}
/******************************************************************************/
void GUIEngine::setFormspecPrepend(const std::string &fs)
{

View file

@ -280,16 +280,10 @@ private:
/** initialize cloud subsystem */
void cloudInit();
/** do preprocessing for cloud subsystem */
void cloudPreProcess();
/** do postprocessing for cloud subsystem */
void cloudPostProcess(u32 frametime_min, IrrlichtDevice *device);
void drawClouds(float dtime);
/** internam data required for drawing clouds */
struct clouddata {
/** delta time since last cloud processing */
f32 dtime;
/** absolute time of last cloud processing */
u32 lasttime;
/** pointer to cloud class */
irr_ptr<Clouds> clouds;
/** camera required for drawing clouds */