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Share FpsControl code between game and menu
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0c3a4cc7b9
commit
13a0e5fb4a
5 changed files with 70 additions and 123 deletions
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@ -44,6 +44,46 @@ RenderingEngine *RenderingEngine::s_singleton = nullptr;
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const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250);
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const float RenderingEngine::BASE_BLOOM_STRENGTH = 1.0f;
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/* Helper stuff */
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void FpsControl::reset()
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{
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last_time = porting::getTimeUs();
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}
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void FpsControl::limit(IrrlichtDevice *device, f32 *dtime, bool assume_paused)
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{
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const float fps_limit = (device->isWindowFocused() && !assume_paused)
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? g_settings->getFloat("fps_max")
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: g_settings->getFloat("fps_max_unfocused");
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const u64 frametime_min = 1000000.0f / std::max(fps_limit, 1.0f);
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u64 time = porting::getTimeUs();
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if (time > last_time) // Make sure time hasn't overflowed
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busy_time = time - last_time;
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else
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busy_time = 0;
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if (busy_time < frametime_min) {
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sleep_time = frametime_min - busy_time;
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if (sleep_time > 0)
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sleep_us(sleep_time);
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} else {
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sleep_time = 0;
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}
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// Read the timer again to accurately determine how long we actually slept,
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// rather than calculating it by adding sleep_time to time.
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time = porting::getTimeUs();
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if (time > last_time) // Make sure last_time hasn't overflowed
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*dtime = (time - last_time) / 1000000.0f;
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else
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*dtime = 0;
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last_time = time;
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}
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static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment,
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gui::EGUI_SKIN_TYPE type, video::IVideoDriver *driver)
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@ -66,7 +106,6 @@ static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment,
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return skin;
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}
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static std::optional<video::E_DRIVER_TYPE> chooseVideoDriver()
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{
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auto &&configured_name = g_settings->get("video_driver");
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@ -106,6 +145,8 @@ static irr::IrrlichtDevice *createDevice(SIrrlichtCreationParameters params, std
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throw std::runtime_error("Could not initialize the device with any supported video driver");
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}
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/* RenderingEngine class */
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RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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{
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sanity_check(!s_singleton);
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