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Schematics: Add core.place_schematic_on_vmanip API

Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
This commit is contained in:
kwolekr 2015-11-04 03:33:12 -05:00
parent 732cabee19
commit 1384108f8c
6 changed files with 112 additions and 19 deletions

View file

@ -94,7 +94,7 @@ void Schematic::resolveNodeNames()
}
void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place)
void Schematic::blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place)
{
sanity_check(m_ndef != NULL);
@ -175,20 +175,21 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
}
void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
bool Schematic::placeOnVManip(MMVManip *vm, v3s16 p, u32 flags,
Rotation rot, bool force_place)
{
assert(schemdata != NULL); // Pre-condition
assert(vm != NULL);
assert(schemdata != NULL);
sanity_check(m_ndef != NULL);
MMVManip *vm = new MMVManip(map);
//// Determine effective rotation and effective schematic dimensions
if (rot == ROTATE_RAND)
rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
v3s16(size.Z, size.Y, size.X) : size;
v3s16(size.Z, size.Y, size.X) : size;
//// Adjust placement position if necessary
if (flags & DECO_PLACE_CENTER_X)
p.X -= (s.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
@ -196,25 +197,60 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (s.Z + 1) / 2;
v3s16 bp1 = getNodeBlockPos(p);
v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
vm->initialEmerge(bp1, bp2);
blitToVManip(vm, p, rot, force_place);
blitToVManip(p, vm, rot, force_place);
return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
}
void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
Rotation rot, bool force_place)
{
std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;
vm->blitBackAll(&modified_blocks);
std::map<v3s16, MapBlock *>::iterator it;
assert(map != NULL);
assert(schemdata != NULL);
sanity_check(m_ndef != NULL);
//// Determine effective rotation and effective schematic dimensions
if (rot == ROTATE_RAND)
rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
v3s16(size.Z, size.Y, size.X) : size;
//// Adjust placement position if necessary
if (flags & DECO_PLACE_CENTER_X)
p.X -= (s.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
p.Y -= (s.Y + 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (s.Z + 1) / 2;
//// Create VManip for effected area, emerge our area, modify area
//// inside VManip, then blit back.
v3s16 bp1 = getNodeBlockPos(p);
v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
MMVManip vm(map);
vm.initialEmerge(bp1, bp2);
blitToVManip(&vm, p, rot, force_place);
vm.blitBackAll(&modified_blocks);
//// Carry out post-map-modification actions
//// Update lighting
// TODO: Optimize this by using Mapgen::calcLighting() instead
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
map->updateLighting(lighting_modified_blocks, modified_blocks);
//// Create & dispatch map modification events to observers
MapEditEvent event;
event.type = MEET_OTHER;
for (std::map<v3s16, MapBlock *>::iterator
it = modified_blocks.begin();
it != modified_blocks.end(); ++it)
for (it = modified_blocks.begin(); it != modified_blocks.end(); ++it)
event.modified_blocks.insert(it->first);
map->dispatchEvent(&event);