mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues. The appropriate blend modes are also used for node dig particles. --------- Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
f493e73aeb
commit
138052adfc
11 changed files with 93 additions and 33 deletions
|
@ -21,3 +21,4 @@ This list is largely advisory and items may be reevaluated once the time comes.
|
|||
* merge `sound` and `sounds` table in itemdef
|
||||
* remove `DIR_DELIM` from Lua
|
||||
* stop reading initial properties from bare entity def
|
||||
* change particle default blend mode to `clip`
|
||||
|
|
|
@ -5657,6 +5657,8 @@ Utilities
|
|||
abm_without_neighbors = true,
|
||||
-- biomes have a weight parameter (5.11.0)
|
||||
biome_weights = true,
|
||||
-- Particles can specify a "clip" blend mode (5.11.0)
|
||||
particle_blend_clip = true,
|
||||
}
|
||||
```
|
||||
|
||||
|
@ -11483,6 +11485,14 @@ texture = {
|
|||
-- (default) blends transparent pixels with those they are drawn atop
|
||||
-- according to the alpha channel of the source texture. useful for
|
||||
-- e.g. material objects like rocks, dirt, smoke, or node chunks
|
||||
-- note: there will be rendering bugs when particles interact with
|
||||
-- translucent nodes. particles are also not transparency-sorted
|
||||
-- relative to each other.
|
||||
blend = "clip",
|
||||
-- pixels are either fully opaque or fully transparent,
|
||||
-- depending on whether alpha is greater than or less than 50%
|
||||
-- (just like `use_texture_alpha = "clip"` for nodes).
|
||||
-- you should prefer this if you don't need semi-transparency, as it's faster.
|
||||
blend = "add",
|
||||
-- adds the value of pixels to those underneath them, modulo the sources
|
||||
-- alpha channel. useful for e.g. bright light effects like sparks or fire
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue