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Move f1000 sanitizing to the places that still use this type
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b204655081
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6 changed files with 8 additions and 17 deletions
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@ -290,7 +290,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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os<<serializeString32(m_init_state);
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}
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writeU16(os, m_hp);
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writeV3F1000(os, m_velocity);
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writeV3F1000(os, clampToF1000(m_velocity));
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// yaw
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writeF1000(os, m_rotation.Y);
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@ -321,12 +321,6 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
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void PlayerSAO::setBasePosition(v3f position)
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{
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// It's not entirely clear which parts of the network protocol still use
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// v3f1000, but the script API enforces its bound on all float vectors
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// (maybe it shouldn't?). For that reason we need to make sure the position
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// isn't ever set to values that fail this restriction.
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clampToF1000(position);
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if (m_player && position != m_base_position)
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m_player->setDirty(true);
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