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Move f1000 sanitizing to the places that still use this type

This commit is contained in:
sfan5 2022-06-08 19:33:46 +02:00
parent b204655081
commit 137eef6590
6 changed files with 8 additions and 17 deletions

View file

@ -290,7 +290,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
os<<serializeString32(m_init_state);
}
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
writeV3F1000(os, clampToF1000(m_velocity));
// yaw
writeF1000(os, m_rotation.Y);

View file

@ -321,12 +321,6 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
void PlayerSAO::setBasePosition(v3f position)
{
// It's not entirely clear which parts of the network protocol still use
// v3f1000, but the script API enforces its bound on all float vectors
// (maybe it shouldn't?). For that reason we need to make sure the position
// isn't ever set to values that fail this restriction.
clampToF1000(position);
if (m_player && position != m_base_position)
m_player->setDirty(true);