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Add minetest.get_modnames() to Lua API
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@ -556,6 +556,7 @@ public:
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IWritableCraftDefManager* getWritableCraftDefManager();
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const ModSpec* getModSpec(const std::string &modname);
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void getModNames(core::list<std::string> &modlist);
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std::string getBuiltinLuaPath();
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std::string getWorldPath(){ return m_path_world; }
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