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Cleanup of particle & particlespawner structures and code (#9893)
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parent
1bcdc2d7e9
commit
1357ea1da2
11 changed files with 497 additions and 675 deletions
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@ -32,56 +32,44 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
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luaL_checktype(L, 1, LUA_TTABLE);
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// Get parameters
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v3f pos, vel, acc;
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float expirationtime, size;
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bool collisiondetection, vertical, collision_removal;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture;
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u8 glow;
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ParticleParameters p;
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lua_getfield(L, 1, "pos");
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pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.pos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "velocity");
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vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.vel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "acceleration");
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acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.acc = check_v3f(L, -1);
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lua_pop(L, 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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size = getfloatfield_default(L, 1, "size", 1);
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collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
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collision_removal = getboolfield_default(L, 1, "collision_removal", false);
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vertical = getboolfield_default(L, 1, "vertical", false);
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p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
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p.expirationtime);
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p.size = getfloatfield_default(L, 1, "size", p.size);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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ClientEvent *event = new ClientEvent();
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event->type = CE_SPAWN_PARTICLE;
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event->spawn_particle.pos = new v3f (pos);
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event->spawn_particle.vel = new v3f (vel);
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event->spawn_particle.acc = new v3f (acc);
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event->spawn_particle.expirationtime = expirationtime;
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event->spawn_particle.size = size;
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event->spawn_particle.collisiondetection = collisiondetection;
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event->spawn_particle.collision_removal = collision_removal;
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event->spawn_particle.vertical = vertical;
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event->spawn_particle.texture = new std::string(texture);
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event->spawn_particle.animation = animation;
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event->spawn_particle.glow = glow;
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event->type = CE_SPAWN_PARTICLE;
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event->spawn_particle = new ParticleParameters(p);
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getClient(L)->pushToEventQueue(event);
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return 0;
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@ -90,94 +78,69 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
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int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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// Get parameters
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u16 amount;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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float time, minexptime, maxexptime, minsize, maxsize;
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bool collisiondetection, vertical, collision_removal;
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ParticleSpawnerParameters p;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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// TODO: Implement this when there is a way to get an objectref.
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// ServerActiveObject *attached = NULL;
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std::string texture;
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u8 glow;
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amount = getintfield_default(L, 1, "amount", 1);
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time = getfloatfield_default(L, 1, "time", 1);
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p.amount = getintfield_default(L, 1, "amount", p.amount);
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p.time = getfloatfield_default(L, 1, "time", p.time);
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lua_getfield(L, 1, "minpos");
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minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.minpos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxpos");
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maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.maxpos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minvel");
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minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.minvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxvel");
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maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.maxvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minacc");
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minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.minacc = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxacc");
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maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.maxacc = check_v3f(L, -1);
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lua_pop(L, 1);
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minexptime = getfloatfield_default(L, 1, "minexptime", 1);
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maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
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minsize = getfloatfield_default(L, 1, "minsize", 1);
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maxsize = getfloatfield_default(L, 1, "maxsize", 1);
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collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
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collision_removal = getboolfield_default(L, 1, "collision_removal", false);
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vertical = getboolfield_default(L, 1, "vertical", false);
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p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
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p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
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p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
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p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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// TODO: Implement this when a way to get an objectref on the client is added
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// lua_getfield(L, 1, "attached");
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// if (!lua_isnil(L, -1)) {
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// ObjectRef *ref = ObjectRef::checkobject(L, -1);
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// lua_pop(L, 1);
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// attached = ObjectRef::getobject(ref);
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// }
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
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auto event = new ClientEvent();
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.amount = amount;
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event->add_particlespawner.spawntime = time;
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event->add_particlespawner.minpos = new v3f (minpos);
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event->add_particlespawner.maxpos = new v3f (maxpos);
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event->add_particlespawner.minvel = new v3f (minvel);
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event->add_particlespawner.maxvel = new v3f (maxvel);
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event->add_particlespawner.minacc = new v3f (minacc);
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event->add_particlespawner.maxacc = new v3f (maxacc);
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event->add_particlespawner.minexptime = minexptime;
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event->add_particlespawner.maxexptime = maxexptime;
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event->add_particlespawner.minsize = minsize;
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event->add_particlespawner.maxsize = maxsize;
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event->add_particlespawner.collisiondetection = collisiondetection;
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event->add_particlespawner.collision_removal = collision_removal;
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event->add_particlespawner.attached_id = 0;
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event->add_particlespawner.vertical = vertical;
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event->add_particlespawner.texture = new std::string(texture);
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event->add_particlespawner.id = id;
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event->add_particlespawner.animation = animation;
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event->add_particlespawner.glow = glow;
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.p = new ParticleSpawnerParameters(p);
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event->add_particlespawner.attached_id = 0;
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event->add_particlespawner.id = id;
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getClient(L)->pushToEventQueue(event);
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lua_pushnumber(L, id);
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