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Cleanup of particle & particlespawner structures and code (#9893)
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parent
1bcdc2d7e9
commit
1357ea1da2
11 changed files with 497 additions and 675 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "client/particles.h"
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#include "particles.h"
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// add_particle({pos=, velocity=, acceleration=, expirationtime=,
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// size=, collisiondetection=, collision_removal=, object_collision=,
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@ -40,85 +40,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// glow = num
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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v3f pos, vel, acc;
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float expirationtime, size;
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expirationtime = size = 1;
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bool collisiondetection, vertical, collision_removal, object_collision;
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collisiondetection = vertical = collision_removal = object_collision = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture;
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struct ParticleParameters p;
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std::string playername;
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u8 glow = 0;
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if (lua_gettop(L) > 1) // deprecated
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{
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log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
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pos = check_v3f(L, 1);
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vel = check_v3f(L, 2);
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acc = check_v3f(L, 3);
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expirationtime = luaL_checknumber(L, 4);
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size = luaL_checknumber(L, 5);
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collisiondetection = readParam<bool>(L, 6);
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texture = luaL_checkstring(L, 7);
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log_deprecated(L, "Deprecated add_particle call with "
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"individual parameters instead of definition");
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p.pos = check_v3f(L, 1);
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p.vel = check_v3f(L, 2);
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p.acc = check_v3f(L, 3);
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p.expirationtime = luaL_checknumber(L, 4);
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p.size = luaL_checknumber(L, 5);
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p.collisiondetection = readParam<bool>(L, 6);
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p.texture = luaL_checkstring(L, 7);
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if (lua_gettop(L) == 8) // only spawn for a single player
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playername = luaL_checkstring(L, 8);
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}
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else if (lua_istable(L, 1))
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{
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lua_getfield(L, 1, "pos");
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pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
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if (lua_istable(L, -1))
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p.pos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "vel");
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if (lua_istable(L, -1)) {
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vel = check_v3f(L, -1);
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p.vel = check_v3f(L, -1);
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log_deprecated(L, "The use of vel is deprecated. "
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"Use velocity instead");
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}
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lua_pop(L, 1);
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lua_getfield(L, 1, "velocity");
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vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
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if (lua_istable(L, -1))
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p.vel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "acc");
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if (lua_istable(L, -1)) {
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acc = check_v3f(L, -1);
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p.acc = check_v3f(L, -1);
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log_deprecated(L, "The use of acc is deprecated. "
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"Use acceleration instead");
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}
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lua_pop(L, 1);
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lua_getfield(L, 1, "acceleration");
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acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
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if (lua_istable(L, -1))
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p.acc = check_v3f(L, -1);
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lua_pop(L, 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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size = getfloatfield_default(L, 1, "size", 1);
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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object_collision = getboolfield_default(L, 1,
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"object_collision", object_collision);
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
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p.expirationtime);
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p.size = getfloatfield_default(L, 1, "size", p.size);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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glow = getintfield_default(L, 1, "glow", 0);
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playername = getstringfield_default(L, 1, "playername", "");
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}
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
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collisiondetection, collision_removal, object_collision, vertical,
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texture, animation, glow);
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getServer(L)->spawnParticle(playername, p);
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return 1;
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}
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@ -146,84 +142,82 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// glow = num
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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u16 amount = 1;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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float time, minexptime, maxexptime, minsize, maxsize;
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time = minexptime = maxexptime = minsize = maxsize = 1;
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bool collisiondetection, vertical, collision_removal, object_collision;
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collisiondetection = vertical = collision_removal = object_collision = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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ParticleSpawnerParameters p;
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ServerActiveObject *attached = NULL;
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std::string texture;
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std::string playername;
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u8 glow = 0;
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if (lua_gettop(L) > 1) //deprecated
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{
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log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
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amount = luaL_checknumber(L, 1);
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time = luaL_checknumber(L, 2);
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minpos = check_v3f(L, 3);
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maxpos = check_v3f(L, 4);
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minvel = check_v3f(L, 5);
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maxvel = check_v3f(L, 6);
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minacc = check_v3f(L, 7);
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maxacc = check_v3f(L, 8);
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minexptime = luaL_checknumber(L, 9);
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maxexptime = luaL_checknumber(L, 10);
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minsize = luaL_checknumber(L, 11);
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maxsize = luaL_checknumber(L, 12);
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collisiondetection = readParam<bool>(L, 13);
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texture = luaL_checkstring(L, 14);
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log_deprecated(L, "Deprecated add_particlespawner call with "
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"individual parameters instead of definition");
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p.amount = luaL_checknumber(L, 1);
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p.time = luaL_checknumber(L, 2);
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p.minpos = check_v3f(L, 3);
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p.maxpos = check_v3f(L, 4);
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p.minvel = check_v3f(L, 5);
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p.maxvel = check_v3f(L, 6);
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p.minacc = check_v3f(L, 7);
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p.maxacc = check_v3f(L, 8);
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p.minexptime = luaL_checknumber(L, 9);
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p.maxexptime = luaL_checknumber(L, 10);
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p.minsize = luaL_checknumber(L, 11);
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p.maxsize = luaL_checknumber(L, 12);
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p.collisiondetection = readParam<bool>(L, 13);
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p.texture = luaL_checkstring(L, 14);
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if (lua_gettop(L) == 15) // only spawn for a single player
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playername = luaL_checkstring(L, 15);
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}
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else if (lua_istable(L, 1))
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{
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amount = getintfield_default(L, 1, "amount", amount);
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time = getfloatfield_default(L, 1, "time", time);
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p.amount = getintfield_default(L, 1, "amount", p.amount);
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p.time = getfloatfield_default(L, 1, "time", p.time);
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lua_getfield(L, 1, "minpos");
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minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
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if (lua_istable(L, -1))
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p.minpos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxpos");
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maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
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if (lua_istable(L, -1))
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p.maxpos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minvel");
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minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
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if (lua_istable(L, -1))
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p.minvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxvel");
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maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
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if (lua_istable(L, -1))
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p.maxvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minacc");
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minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
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if (lua_istable(L, -1))
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p.minacc = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxacc");
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maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
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if (lua_istable(L, -1))
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p.maxacc = check_v3f(L, -1);
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lua_pop(L, 1);
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minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
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maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
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minsize = getfloatfield_default(L, 1, "minsize", minsize);
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maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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object_collision = getboolfield_default(L, 1,
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"object_collision", object_collision);
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p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
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p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
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p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
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p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "attached");
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@ -233,25 +227,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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attached = ObjectRef::getobject(ref);
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}
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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playername = getstringfield_default(L, 1, "playername", "");
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glow = getintfield_default(L, 1, "glow", 0);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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}
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u32 id = getServer(L)->addParticleSpawner(amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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collision_removal,
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object_collision,
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attached,
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vertical,
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texture, playername,
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animation, glow);
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u32 id = getServer(L)->addParticleSpawner(p, attached, playername);
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lua_pushnumber(L, id);
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return 1;
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@ -261,7 +243,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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// player (string) is optional
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int ModApiParticles::l_delete_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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