mirror of
https://github.com/luanti-org/luanti.git
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Cleanup of particle & particlespawner structures and code (#9893)
This commit is contained in:
parent
1bcdc2d7e9
commit
1357ea1da2
11 changed files with 497 additions and 675 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "client/particles.h"
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#include "particles.h"
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// add_particle({pos=, velocity=, acceleration=, expirationtime=,
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// size=, collisiondetection=, collision_removal=, object_collision=,
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@ -40,85 +40,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// glow = num
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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v3f pos, vel, acc;
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float expirationtime, size;
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expirationtime = size = 1;
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bool collisiondetection, vertical, collision_removal, object_collision;
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collisiondetection = vertical = collision_removal = object_collision = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture;
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struct ParticleParameters p;
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std::string playername;
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u8 glow = 0;
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if (lua_gettop(L) > 1) // deprecated
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{
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log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
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pos = check_v3f(L, 1);
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vel = check_v3f(L, 2);
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acc = check_v3f(L, 3);
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expirationtime = luaL_checknumber(L, 4);
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size = luaL_checknumber(L, 5);
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collisiondetection = readParam<bool>(L, 6);
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texture = luaL_checkstring(L, 7);
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log_deprecated(L, "Deprecated add_particle call with "
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"individual parameters instead of definition");
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p.pos = check_v3f(L, 1);
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p.vel = check_v3f(L, 2);
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p.acc = check_v3f(L, 3);
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p.expirationtime = luaL_checknumber(L, 4);
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p.size = luaL_checknumber(L, 5);
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p.collisiondetection = readParam<bool>(L, 6);
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p.texture = luaL_checkstring(L, 7);
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if (lua_gettop(L) == 8) // only spawn for a single player
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playername = luaL_checkstring(L, 8);
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}
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else if (lua_istable(L, 1))
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{
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lua_getfield(L, 1, "pos");
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pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
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if (lua_istable(L, -1))
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p.pos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "vel");
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if (lua_istable(L, -1)) {
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vel = check_v3f(L, -1);
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p.vel = check_v3f(L, -1);
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log_deprecated(L, "The use of vel is deprecated. "
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"Use velocity instead");
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}
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lua_pop(L, 1);
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lua_getfield(L, 1, "velocity");
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vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
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if (lua_istable(L, -1))
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p.vel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "acc");
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if (lua_istable(L, -1)) {
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acc = check_v3f(L, -1);
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p.acc = check_v3f(L, -1);
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log_deprecated(L, "The use of acc is deprecated. "
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"Use acceleration instead");
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}
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lua_pop(L, 1);
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lua_getfield(L, 1, "acceleration");
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acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
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if (lua_istable(L, -1))
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p.acc = check_v3f(L, -1);
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lua_pop(L, 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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size = getfloatfield_default(L, 1, "size", 1);
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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object_collision = getboolfield_default(L, 1,
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"object_collision", object_collision);
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
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p.expirationtime);
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p.size = getfloatfield_default(L, 1, "size", p.size);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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glow = getintfield_default(L, 1, "glow", 0);
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playername = getstringfield_default(L, 1, "playername", "");
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}
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
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collisiondetection, collision_removal, object_collision, vertical,
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texture, animation, glow);
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getServer(L)->spawnParticle(playername, p);
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return 1;
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}
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@ -146,84 +142,82 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// glow = num
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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u16 amount = 1;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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float time, minexptime, maxexptime, minsize, maxsize;
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time = minexptime = maxexptime = minsize = maxsize = 1;
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bool collisiondetection, vertical, collision_removal, object_collision;
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collisiondetection = vertical = collision_removal = object_collision = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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ParticleSpawnerParameters p;
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ServerActiveObject *attached = NULL;
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std::string texture;
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std::string playername;
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u8 glow = 0;
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if (lua_gettop(L) > 1) //deprecated
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{
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log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
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amount = luaL_checknumber(L, 1);
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time = luaL_checknumber(L, 2);
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minpos = check_v3f(L, 3);
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maxpos = check_v3f(L, 4);
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minvel = check_v3f(L, 5);
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maxvel = check_v3f(L, 6);
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minacc = check_v3f(L, 7);
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maxacc = check_v3f(L, 8);
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minexptime = luaL_checknumber(L, 9);
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maxexptime = luaL_checknumber(L, 10);
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minsize = luaL_checknumber(L, 11);
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maxsize = luaL_checknumber(L, 12);
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collisiondetection = readParam<bool>(L, 13);
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texture = luaL_checkstring(L, 14);
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log_deprecated(L, "Deprecated add_particlespawner call with "
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"individual parameters instead of definition");
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p.amount = luaL_checknumber(L, 1);
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p.time = luaL_checknumber(L, 2);
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p.minpos = check_v3f(L, 3);
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p.maxpos = check_v3f(L, 4);
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p.minvel = check_v3f(L, 5);
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p.maxvel = check_v3f(L, 6);
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p.minacc = check_v3f(L, 7);
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p.maxacc = check_v3f(L, 8);
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p.minexptime = luaL_checknumber(L, 9);
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p.maxexptime = luaL_checknumber(L, 10);
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p.minsize = luaL_checknumber(L, 11);
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p.maxsize = luaL_checknumber(L, 12);
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p.collisiondetection = readParam<bool>(L, 13);
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p.texture = luaL_checkstring(L, 14);
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if (lua_gettop(L) == 15) // only spawn for a single player
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playername = luaL_checkstring(L, 15);
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}
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else if (lua_istable(L, 1))
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{
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amount = getintfield_default(L, 1, "amount", amount);
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time = getfloatfield_default(L, 1, "time", time);
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p.amount = getintfield_default(L, 1, "amount", p.amount);
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p.time = getfloatfield_default(L, 1, "time", p.time);
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lua_getfield(L, 1, "minpos");
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minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
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if (lua_istable(L, -1))
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p.minpos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxpos");
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maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
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if (lua_istable(L, -1))
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p.maxpos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minvel");
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minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
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if (lua_istable(L, -1))
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p.minvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxvel");
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maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
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if (lua_istable(L, -1))
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p.maxvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "minacc");
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minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
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if (lua_istable(L, -1))
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p.minacc = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxacc");
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maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
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if (lua_istable(L, -1))
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p.maxacc = check_v3f(L, -1);
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lua_pop(L, 1);
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minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
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maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
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minsize = getfloatfield_default(L, 1, "minsize", minsize);
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maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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object_collision = getboolfield_default(L, 1,
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"object_collision", object_collision);
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p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
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p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
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p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
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p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "attached");
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@ -233,25 +227,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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attached = ObjectRef::getobject(ref);
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}
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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playername = getstringfield_default(L, 1, "playername", "");
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glow = getintfield_default(L, 1, "glow", 0);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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}
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u32 id = getServer(L)->addParticleSpawner(amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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collision_removal,
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object_collision,
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attached,
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vertical,
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texture, playername,
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animation, glow);
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u32 id = getServer(L)->addParticleSpawner(p, attached, playername);
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lua_pushnumber(L, id);
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return 1;
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@ -261,7 +243,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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// player (string) is optional
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int ModApiParticles::l_delete_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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@ -32,56 +32,44 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
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luaL_checktype(L, 1, LUA_TTABLE);
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// Get parameters
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v3f pos, vel, acc;
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float expirationtime, size;
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bool collisiondetection, vertical, collision_removal;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture;
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u8 glow;
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ParticleParameters p;
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lua_getfield(L, 1, "pos");
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pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.pos = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "velocity");
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vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.vel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "acceleration");
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acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
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if (lua_istable(L, -1))
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p.acc = check_v3f(L, -1);
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lua_pop(L, 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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size = getfloatfield_default(L, 1, "size", 1);
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collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
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collision_removal = getboolfield_default(L, 1, "collision_removal", false);
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vertical = getboolfield_default(L, 1, "vertical", false);
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p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
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p.expirationtime);
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p.size = getfloatfield_default(L, 1, "size", p.size);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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"collision_removal", p.collision_removal);
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p.object_collision = getboolfield_default(L, 1,
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"object_collision", p.object_collision);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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ClientEvent *event = new ClientEvent();
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event->type = CE_SPAWN_PARTICLE;
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event->spawn_particle.pos = new v3f (pos);
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event->spawn_particle.vel = new v3f (vel);
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event->spawn_particle.acc = new v3f (acc);
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event->spawn_particle.expirationtime = expirationtime;
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event->spawn_particle.size = size;
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event->spawn_particle.collisiondetection = collisiondetection;
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event->spawn_particle.collision_removal = collision_removal;
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event->spawn_particle.vertical = vertical;
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event->spawn_particle.texture = new std::string(texture);
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event->spawn_particle.animation = animation;
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event->spawn_particle.glow = glow;
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event->type = CE_SPAWN_PARTICLE;
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event->spawn_particle = new ParticleParameters(p);
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getClient(L)->pushToEventQueue(event);
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return 0;
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@ -90,94 +78,69 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
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int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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// Get parameters
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u16 amount;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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float time, minexptime, maxexptime, minsize, maxsize;
|
||||
bool collisiondetection, vertical, collision_removal;
|
||||
ParticleSpawnerParameters p;
|
||||
|
||||
struct TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
// TODO: Implement this when there is a way to get an objectref.
|
||||
// ServerActiveObject *attached = NULL;
|
||||
std::string texture;
|
||||
u8 glow;
|
||||
|
||||
amount = getintfield_default(L, 1, "amount", 1);
|
||||
time = getfloatfield_default(L, 1, "time", 1);
|
||||
p.amount = getintfield_default(L, 1, "amount", p.amount);
|
||||
p.time = getfloatfield_default(L, 1, "time", p.time);
|
||||
|
||||
lua_getfield(L, 1, "minpos");
|
||||
minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.minpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxpos");
|
||||
maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.maxpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "minvel");
|
||||
minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.minvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxvel");
|
||||
maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.maxvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "minacc");
|
||||
minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.minacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxacc");
|
||||
maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.maxacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
minexptime = getfloatfield_default(L, 1, "minexptime", 1);
|
||||
maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
|
||||
minsize = getfloatfield_default(L, 1, "minsize", 1);
|
||||
maxsize = getfloatfield_default(L, 1, "maxsize", 1);
|
||||
|
||||
collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
|
||||
collision_removal = getboolfield_default(L, 1, "collision_removal", false);
|
||||
vertical = getboolfield_default(L, 1, "vertical", false);
|
||||
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
|
||||
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
|
||||
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
|
||||
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", p.collision_removal);
|
||||
p.object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", p.object_collision);
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
animation = read_animation_definition(L, -1);
|
||||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// TODO: Implement this when a way to get an objectref on the client is added
|
||||
// lua_getfield(L, 1, "attached");
|
||||
// if (!lua_isnil(L, -1)) {
|
||||
// ObjectRef *ref = ObjectRef::checkobject(L, -1);
|
||||
// lua_pop(L, 1);
|
||||
// attached = ObjectRef::getobject(ref);
|
||||
// }
|
||||
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
glow = getintfield_default(L, 1, "glow", 0);
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
|
||||
|
||||
auto event = new ClientEvent();
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.amount = amount;
|
||||
event->add_particlespawner.spawntime = time;
|
||||
event->add_particlespawner.minpos = new v3f (minpos);
|
||||
event->add_particlespawner.maxpos = new v3f (maxpos);
|
||||
event->add_particlespawner.minvel = new v3f (minvel);
|
||||
event->add_particlespawner.maxvel = new v3f (maxvel);
|
||||
event->add_particlespawner.minacc = new v3f (minacc);
|
||||
event->add_particlespawner.maxacc = new v3f (maxacc);
|
||||
event->add_particlespawner.minexptime = minexptime;
|
||||
event->add_particlespawner.maxexptime = maxexptime;
|
||||
event->add_particlespawner.minsize = minsize;
|
||||
event->add_particlespawner.maxsize = maxsize;
|
||||
event->add_particlespawner.collisiondetection = collisiondetection;
|
||||
event->add_particlespawner.collision_removal = collision_removal;
|
||||
event->add_particlespawner.attached_id = 0;
|
||||
event->add_particlespawner.vertical = vertical;
|
||||
event->add_particlespawner.texture = new std::string(texture);
|
||||
event->add_particlespawner.id = id;
|
||||
event->add_particlespawner.animation = animation;
|
||||
event->add_particlespawner.glow = glow;
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
|
||||
event->add_particlespawner.attached_id = 0;
|
||||
event->add_particlespawner.id = id;
|
||||
|
||||
getClient(L)->pushToEventQueue(event);
|
||||
lua_pushnumber(L, id);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue