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Cleanup of particle & particlespawner structures and code (#9893)

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sfan5 2020-05-22 13:23:25 +02:00 committed by GitHub
parent 1bcdc2d7e9
commit 1357ea1da2
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11 changed files with 497 additions and 675 deletions

View file

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "client/particles.h"
#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// size=, collisiondetection=, collision_removal=, object_collision=,
@ -40,85 +40,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// glow = num
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
NO_MAP_LOCK_REQUIRED;
// Get parameters
v3f pos, vel, acc;
float expirationtime, size;
expirationtime = size = 1;
bool collisiondetection, vertical, collision_removal, object_collision;
collisiondetection = vertical = collision_removal = object_collision = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
std::string texture;
struct ParticleParameters p;
std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
pos = check_v3f(L, 1);
vel = check_v3f(L, 2);
acc = check_v3f(L, 3);
expirationtime = luaL_checknumber(L, 4);
size = luaL_checknumber(L, 5);
collisiondetection = readParam<bool>(L, 6);
texture = luaL_checkstring(L, 7);
log_deprecated(L, "Deprecated add_particle call with "
"individual parameters instead of definition");
p.pos = check_v3f(L, 1);
p.vel = check_v3f(L, 2);
p.acc = check_v3f(L, 3);
p.expirationtime = luaL_checknumber(L, 4);
p.size = luaL_checknumber(L, 5);
p.collisiondetection = readParam<bool>(L, 6);
p.texture = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
else if (lua_istable(L, 1))
{
lua_getfield(L, 1, "pos");
pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
if (lua_istable(L, -1))
p.pos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "vel");
if (lua_istable(L, -1)) {
vel = check_v3f(L, -1);
p.vel = check_v3f(L, -1);
log_deprecated(L, "The use of vel is deprecated. "
"Use velocity instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
if (lua_istable(L, -1))
p.vel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "acc");
if (lua_istable(L, -1)) {
acc = check_v3f(L, -1);
p.acc = check_v3f(L, -1);
log_deprecated(L, "The use of acc is deprecated. "
"Use acceleration instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
if (lua_istable(L, -1))
p.acc = check_v3f(L, -1);
lua_pop(L, 1);
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
object_collision = getboolfield_default(L, 1,
"object_collision", object_collision);
vertical = getboolfield_default(L, 1, "vertical", vertical);
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
p.expirationtime);
p.size = getfloatfield_default(L, 1, "size", p.size);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
glow = getintfield_default(L, 1, "glow", 0);
playername = getstringfield_default(L, 1, "playername", "");
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
collisiondetection, collision_removal, object_collision, vertical,
texture, animation, glow);
getServer(L)->spawnParticle(playername, p);
return 1;
}
@ -146,84 +142,82 @@ int ModApiParticles::l_add_particle(lua_State *L)
// glow = num
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
NO_MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
float time, minexptime, maxexptime, minsize, maxsize;
time = minexptime = maxexptime = minsize = maxsize = 1;
bool collisiondetection, vertical, collision_removal, object_collision;
collisiondetection = vertical = collision_removal = object_collision = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
ParticleSpawnerParameters p;
ServerActiveObject *attached = NULL;
std::string texture;
std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
amount = luaL_checknumber(L, 1);
time = luaL_checknumber(L, 2);
minpos = check_v3f(L, 3);
maxpos = check_v3f(L, 4);
minvel = check_v3f(L, 5);
maxvel = check_v3f(L, 6);
minacc = check_v3f(L, 7);
maxacc = check_v3f(L, 8);
minexptime = luaL_checknumber(L, 9);
maxexptime = luaL_checknumber(L, 10);
minsize = luaL_checknumber(L, 11);
maxsize = luaL_checknumber(L, 12);
collisiondetection = readParam<bool>(L, 13);
texture = luaL_checkstring(L, 14);
log_deprecated(L, "Deprecated add_particlespawner call with "
"individual parameters instead of definition");
p.amount = luaL_checknumber(L, 1);
p.time = luaL_checknumber(L, 2);
p.minpos = check_v3f(L, 3);
p.maxpos = check_v3f(L, 4);
p.minvel = check_v3f(L, 5);
p.maxvel = check_v3f(L, 6);
p.minacc = check_v3f(L, 7);
p.maxacc = check_v3f(L, 8);
p.minexptime = luaL_checknumber(L, 9);
p.maxexptime = luaL_checknumber(L, 10);
p.minsize = luaL_checknumber(L, 11);
p.maxsize = luaL_checknumber(L, 12);
p.collisiondetection = readParam<bool>(L, 13);
p.texture = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
else if (lua_istable(L, 1))
{
amount = getintfield_default(L, 1, "amount", amount);
time = getfloatfield_default(L, 1, "time", time);
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
if (lua_istable(L, -1))
p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxpos");
maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
if (lua_istable(L, -1))
p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minvel");
minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
if (lua_istable(L, -1))
p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxvel");
maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
if (lua_istable(L, -1))
p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minacc");
minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
if (lua_istable(L, -1))
p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
if (lua_istable(L, -1))
p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
object_collision = getboolfield_default(L, 1,
"object_collision", object_collision);
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "attached");
@ -233,25 +227,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
attached = ObjectRef::getobject(ref);
}
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
playername = getstringfield_default(L, 1, "playername", "");
glow = getintfield_default(L, 1, "glow", 0);
p.glow = getintfield_default(L, 1, "glow", p.glow);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
minexptime, maxexptime,
minsize, maxsize,
collisiondetection,
collision_removal,
object_collision,
attached,
vertical,
texture, playername,
animation, glow);
u32 id = getServer(L)->addParticleSpawner(p, attached, playername);
lua_pushnumber(L, id);
return 1;
@ -261,7 +243,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
NO_MAP_LOCK_REQUIRED;
// Get parameters
u32 id = luaL_checknumber(L, 1);

View file

@ -32,56 +32,44 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
luaL_checktype(L, 1, LUA_TTABLE);
// Get parameters
v3f pos, vel, acc;
float expirationtime, size;
bool collisiondetection, vertical, collision_removal;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
std::string texture;
u8 glow;
ParticleParameters p;
lua_getfield(L, 1, "pos");
pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.pos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.vel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.acc = check_v3f(L, -1);
lua_pop(L, 1);
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
collision_removal = getboolfield_default(L, 1, "collision_removal", false);
vertical = getboolfield_default(L, 1, "vertical", false);
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
p.expirationtime);
p.size = getfloatfield_default(L, 1, "size", p.size);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
texture = getstringfield_default(L, 1, "texture", "");
glow = getintfield_default(L, 1, "glow", 0);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
ClientEvent *event = new ClientEvent();
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle.pos = new v3f (pos);
event->spawn_particle.vel = new v3f (vel);
event->spawn_particle.acc = new v3f (acc);
event->spawn_particle.expirationtime = expirationtime;
event->spawn_particle.size = size;
event->spawn_particle.collisiondetection = collisiondetection;
event->spawn_particle.collision_removal = collision_removal;
event->spawn_particle.vertical = vertical;
event->spawn_particle.texture = new std::string(texture);
event->spawn_particle.animation = animation;
event->spawn_particle.glow = glow;
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p);
getClient(L)->pushToEventQueue(event);
return 0;
@ -90,94 +78,69 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
// Get parameters
u16 amount;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
float time, minexptime, maxexptime, minsize, maxsize;
bool collisiondetection, vertical, collision_removal;
ParticleSpawnerParameters p;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
// TODO: Implement this when there is a way to get an objectref.
// ServerActiveObject *attached = NULL;
std::string texture;
u8 glow;
amount = getintfield_default(L, 1, "amount", 1);
time = getfloatfield_default(L, 1, "time", 1);
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxpos");
maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minvel");
minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxvel");
maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minacc");
minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
if (lua_istable(L, -1))
p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
minexptime = getfloatfield_default(L, 1, "minexptime", 1);
maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
minsize = getfloatfield_default(L, 1, "minsize", 1);
maxsize = getfloatfield_default(L, 1, "maxsize", 1);
collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
collision_removal = getboolfield_default(L, 1, "collision_removal", false);
vertical = getboolfield_default(L, 1, "vertical", false);
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
// TODO: Implement this when a way to get an objectref on the client is added
// lua_getfield(L, 1, "attached");
// if (!lua_isnil(L, -1)) {
// ObjectRef *ref = ObjectRef::checkobject(L, -1);
// lua_pop(L, 1);
// attached = ObjectRef::getobject(ref);
// }
texture = getstringfield_default(L, 1, "texture", "");
glow = getintfield_default(L, 1, "glow", 0);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
auto event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.amount = amount;
event->add_particlespawner.spawntime = time;
event->add_particlespawner.minpos = new v3f (minpos);
event->add_particlespawner.maxpos = new v3f (maxpos);
event->add_particlespawner.minvel = new v3f (minvel);
event->add_particlespawner.maxvel = new v3f (maxvel);
event->add_particlespawner.minacc = new v3f (minacc);
event->add_particlespawner.maxacc = new v3f (maxacc);
event->add_particlespawner.minexptime = minexptime;
event->add_particlespawner.maxexptime = maxexptime;
event->add_particlespawner.minsize = minsize;
event->add_particlespawner.maxsize = maxsize;
event->add_particlespawner.collisiondetection = collisiondetection;
event->add_particlespawner.collision_removal = collision_removal;
event->add_particlespawner.attached_id = 0;
event->add_particlespawner.vertical = vertical;
event->add_particlespawner.texture = new std::string(texture);
event->add_particlespawner.id = id;
event->add_particlespawner.animation = animation;
event->add_particlespawner.glow = glow;
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
event->add_particlespawner.attached_id = 0;
event->add_particlespawner.id = id;
getClient(L)->pushToEventQueue(event);
lua_pushnumber(L, id);