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Merged 2 branches because they relied on each other.

This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
 - This caused small fuels to cook slower than meant to
 - Also caused furnaces to say they were out of fuel after finishing the last fuel item
This commit is contained in:
JacobF 2011-08-25 19:27:50 -04:00
parent efd8dabd91
commit 134e49cc8e
4 changed files with 55 additions and 13 deletions

View file

@ -490,7 +490,13 @@ public:
InventoryItem * addItem(u32 i, InventoryItem *newitem);
// Checks whether the item could be added to the given slot
bool itemFits(u32 i, InventoryItem *newitem);
bool itemFits(const u32 i, const InventoryItem *newitem);
// Checks whether there is room for a given item
bool roomForItem(const InventoryItem *item);
// Checks whether there is room for a given item aftr it has been cooked
bool roomForCookedItem(const InventoryItem *item);
// Takes some items from a slot.
// If there are not enough, takes as many as it can.