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Setting structure improvements (#15218)
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eefaef53b7
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3 changed files with 60 additions and 40 deletions
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@ -67,6 +67,19 @@ function make.heading(text)
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end
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function make.note(text)
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return {
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full_width = true,
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get_formspec = function(self, avail_w)
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-- Assuming label height 0.4:
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-- Position at y=0 to eat 0.2 of the padding above, leave 0.05.
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-- The returned used_height doesn't include padding.
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return ("label[0,0;%s]"):format(core.colorize("#bbb", core.formspec_escape(text))), 0.2
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end,
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}
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end
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--- Used for string and numeric style fields
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---
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--- @param converter Function to coerce values from strings.
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@ -152,9 +152,19 @@ local function load()
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table.insert(page_by_id.controls_keyboard_and_mouse.content, 1, change_keys)
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do
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local content = page_by_id.graphics_and_audio_shaders.content
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local content = page_by_id.graphics_and_audio_effects.content
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local idx = table.indexof(content, "enable_dynamic_shadows")
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table.insert(content, idx, shadows_component)
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idx = table.indexof(content, "enable_auto_exposure") + 1
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local note = component_funcs.note(fgettext_ne("(The game will need to enable automatic exposure as well)"))
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note.requires = get_setting_info("enable_auto_exposure").requires
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table.insert(content, idx, note)
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idx = table.indexof(content, "enable_volumetric_lighting") + 1
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note = component_funcs.note(fgettext_ne("(The game will need to enable volumetric lighting as well)"))
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note.requires = get_setting_info("enable_volumetric_lighting").requires
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table.insert(content, idx, note)
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end
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-- These must not be translated, as they need to show in the local
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