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Scripting WIP: dynamic object stuff

This commit is contained in:
Perttu Ahola 2011-11-12 17:37:14 +02:00
parent 0b97ad8384
commit 1320d07068
11 changed files with 274 additions and 95 deletions

View file

@ -164,6 +164,70 @@ void Player::deSerialize(std::istream &is)
inventory.deSerialize(is);
}
/*
ServerRemotePlayer
*/
/* ServerActiveObject interface */
InventoryItem* ServerRemotePlayer::getWieldedItem()
{
InventoryList *list = inventory.getList("main");
if (list)
return list->getItem(m_selected_item);
return NULL;
}
void ServerRemotePlayer::damageWieldedItem(u16 amount)
{
infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
<<amount<<std::endl;
InventoryList *list = inventory.getList("main");
if(!list)
return;
InventoryItem *item = list->getItem(m_selected_item);
if(item && (std::string)item->getName() == "ToolItem"){
ToolItem *titem = (ToolItem*)item;
bool weared_out = titem->addWear(amount);
if(weared_out)
list->deleteItem(m_selected_item);
}
}
bool ServerRemotePlayer::addToInventory(InventoryItem *item)
{
infostream<<"Adding "<<item->getName()<<" into "<<getName()
<<"'s inventory"<<std::endl;
InventoryList *ilist = inventory.getList("main");
if(ilist == NULL)
return false;
// In creative mode, just delete the item
if(g_settings->getBool("creative_mode")){
return false;
}
// Skip if inventory has no free space
if(ilist->roomForItem(item) == false)
{
infostream<<"Player inventory has no free space"<<std::endl;
return false;
}
// Add to inventory
InventoryItem *leftover = ilist->addItem(item);
assert(!leftover);
return true;
}
void ServerRemotePlayer::setHP(s16 hp_)
{
hp = hp_;
}
s16 ServerRemotePlayer::getHP()
{
return hp;
}
/*
RemotePlayer
*/