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Scripting WIP: dynamic object stuff

This commit is contained in:
Perttu Ahola 2011-11-12 17:37:14 +02:00
parent 0b97ad8384
commit 1320d07068
11 changed files with 274 additions and 95 deletions

View file

@ -237,14 +237,24 @@ InventoryItem * ItemSAO::createInventoryItem()
}
}
void ItemSAO::rightClick(Player *player)
void ItemSAO::punch(ServerActiveObject *puncher)
{
InventoryItem *item = createInventoryItem();
bool fits = puncher->addToInventory(item);
if(fits)
m_removed = true;
else
delete item;
}
void ItemSAO::rightClick(ServerActiveObject *clicker)
{
infostream<<__FUNCTION_NAME<<std::endl;
InventoryItem *item = createInventoryItem();
if(item == NULL)
return;
bool to_be_deleted = item->use(m_env, player);
bool to_be_deleted = item->use(m_env, clicker);
if(to_be_deleted)
m_removed = true;
@ -252,7 +262,7 @@ void ItemSAO::rightClick(Player *player)
// Reflect changes to the item here
m_inventorystring = item->getItemString();
delete item;
delete item; // Delete temporary item
}
/*
@ -435,11 +445,15 @@ std::string RatSAO::getStaticData()
return os.str();
}
InventoryItem* RatSAO::createPickedUpItem()
void RatSAO::punch(ServerActiveObject *puncher)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
return item;
bool fits = puncher->addToInventory(item);
if(fits)
m_removed = true;
else
delete item;
}
/*
@ -684,9 +698,17 @@ std::string Oerkki1SAO::getStaticData()
return os.str();
}
u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
const std::string &playername)
void Oerkki1SAO::punch(ServerActiveObject *puncher)
{
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
std::string toolname = "";
InventoryItem *item = puncher->getWieldedItem();
if(item && (std::string)item->getName() == "ToolItem"){
ToolItem *titem = (ToolItem*)item;
toolname = titem->getToolName();
}
m_speed_f += dir*12*BS;
u16 amount = 5;
@ -704,7 +726,8 @@ u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
if(toolname == "SteelPick")
amount = 7;
doDamage(amount);
return 65536/100;
puncher->damageWieldedItem(65536/100);
}
void Oerkki1SAO::doDamage(u16 d)
@ -1351,10 +1374,20 @@ void MobV2SAO::step(float dtime, bool send_recommended)
}
}
u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
const std::string &playername)
void MobV2SAO::punch(ServerActiveObject *puncher)
{
assert(m_env);
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
std::string toolname = "";
InventoryItem *item = puncher->getWieldedItem();
if(item && (std::string)item->getName() == "ToolItem"){
ToolItem *titem = (ToolItem*)item;
toolname = titem->getToolName();
}
// A quick hack; SAO description is player name for player
std::string playername = puncher->getDescription();
Map *map = &m_env->getMap();
actionstream<<playername<<" punches mob id="<<m_id
@ -1396,7 +1429,8 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
if(toolname == "SteelPick")
amount = 3;
doDamage(amount);
return 65536/100;
puncher->damageWieldedItem(65536/100);
}
bool MobV2SAO::isPeaceful()
@ -1629,18 +1663,20 @@ InventoryItem* LuaEntitySAO::createPickedUpItem()
return item;
}
u16 LuaEntitySAO::punch(const std::string &toolname, v3f dir,
const std::string &playername)
{
return 0;
}
void LuaEntitySAO::rightClick(Player *player)
void LuaEntitySAO::punch(ServerActiveObject *puncher)
{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick_player(L, m_id, player->getName());
scriptapi_luaentity_punch(L, m_id, puncher);
}
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick(L, m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)