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VoxelArea: add_{x,y,z,p} must be static

Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
This commit is contained in:
Loic Blot 2018-03-09 08:49:00 +01:00 committed by Loïc Blot
parent 3b27cf30d9
commit 12d1e4ff04
11 changed files with 72 additions and 61 deletions

View file

@ -223,7 +223,7 @@ s16 MapgenV6::find_stone_level(v2s16 p2d)
if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone))
break;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}
@ -696,7 +696,7 @@ int MapgenV6::generateGround()
vm->m_data[i] = n_air;
}
}
vm->m_area.add_y(em, i, 1);
VoxelArea::add_y(em, i, 1);
}
}
@ -759,7 +759,7 @@ void MapgenV6::addMud()
vm->m_data[i] = addnode;
mudcount++;
vm->m_area.add_y(em, i, 1);
VoxelArea::add_y(em, i, 1);
}
}
}
@ -799,7 +799,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
n->getContent() == c_gravel)
break;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
// Stop if out of area
@ -815,7 +815,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Don't flow it if the stuff under it is not mud
{
u32 i2 = i;
vm->m_area.add_y(em, i2, -1);
VoxelArea::add_y(em, i2, -1);
// Cancel if out of area
if (!vm->m_area.contains(i2))
continue;
@ -826,7 +826,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
}
}
v3s16 dirs4[4] = {
static const v3s16 dirs4[4] = {
v3s16(0, 0, 1), // back
v3s16(1, 0, 0), // right
v3s16(0, 0, -1), // front
@ -836,7 +836,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Check that upper is walkable. Cancel
// dropping if upper keeps it in place.
u32 i3 = i;
vm->m_area.add_y(em, i3, 1);
VoxelArea::add_y(em, i3, 1);
MapNode *n3 = NULL;
if (vm->m_area.contains(i3)) {
@ -849,7 +849,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
for (const v3s16 &dirp : dirs4) {
u32 i2 = i;
// Move to side
vm->m_area.add_p(em, i2, dirp);
VoxelArea::add_p(em, i2, dirp);
// Fail if out of area
if (!vm->m_area.contains(i2))
continue;
@ -858,7 +858,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
if (ndef->get(*n2).walkable)
continue;
// Check that under side is air
vm->m_area.add_y(em, i2, -1);
VoxelArea::add_y(em, i2, -1);
if (!vm->m_area.contains(i2))
continue;
n2 = &vm->m_data[i2];
@ -867,7 +867,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Loop further down until not air
bool dropped_to_unknown = false;
do {
vm->m_area.add_y(em, i2, -1);
VoxelArea::add_y(em, i2, -1);
n2 = &vm->m_data[i2];
// if out of known area
if (!vm->m_area.contains(i2) ||
@ -877,7 +877,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
}
} while (!ndef->get(*n2).walkable);
// Loop one up so that we're in air
vm->m_area.add_y(em, i2, 1);
VoxelArea::add_y(em, i2, 1);
// Move mud to new place. Outside mapchunk remove
// any decorations above removed or placed mud.
@ -917,17 +917,17 @@ void MapgenV6::moveMud(u32 remove_index, u32 place_index,
vm->m_data[above_remove_index].getContent() != c_water_source &&
vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
vm->m_data[above_remove_index] = n_air;
vm->m_area.add_y(em, above_remove_index, 1);
VoxelArea::add_y(em, above_remove_index, 1);
}
// Mud placed may have partially-buried a stacked decoration, search
// above and remove.
vm->m_area.add_y(em, place_index, 1);
VoxelArea::add_y(em, place_index, 1);
while (vm->m_area.contains(place_index) &&
vm->m_data[place_index].getContent() != CONTENT_AIR &&
vm->m_data[place_index].getContent() != c_water_source &&
vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
vm->m_data[place_index] = n_air;
vm->m_area.add_y(em, place_index, 1);
VoxelArea::add_y(em, place_index, 1);
}
}
}
@ -1001,7 +1001,7 @@ void MapgenV6::placeTreesAndJungleGrass()
u32 vi = vm->m_area.index(x, y, z);
// place on dirt_with_grass, since we know it is exposed to sunlight
if (vm->m_data[vi].getContent() == c_dirt_with_grass) {
vm->m_area.add_y(em, vi, 1);
VoxelArea::add_y(em, vi, 1);
vm->m_data[vi] = n_junglegrass;
}
}
@ -1071,7 +1071,7 @@ void MapgenV6::growGrass() // Add surface nodes
ndef->get(n).liquid_type != LIQUID_NONE ||
n.getContent() == c_ice)
break;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y;
}
@ -1085,10 +1085,10 @@ void MapgenV6::growGrass() // Add surface nodes
} else if (bt == BT_TUNDRA) {
if (c == c_dirt) {
vm->m_data[i] = n_snowblock;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
vm->m_data[i] = n_dirt_with_snow;
} else if (c == c_stone && surface_y < node_max.Y) {
vm->m_area.add_y(em, i, 1);
VoxelArea::add_y(em, i, 1);
vm->m_data[i] = n_snowblock;
}
} else if (c == c_dirt) {