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VoxelArea: add_{x,y,z,p} must be static

Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
This commit is contained in:
Loic Blot 2018-03-09 08:49:00 +01:00 committed by Loïc Blot
parent 3b27cf30d9
commit 12d1e4ff04
11 changed files with 72 additions and 61 deletions

View file

@ -238,7 +238,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
if (ndef->get(n).walkable)
break;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}
@ -256,7 +256,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
if (ndef->get(n).walkable)
break;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
@ -277,7 +277,7 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
if (ndef->get(n).isLiquid())
break;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
@ -309,7 +309,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y);
MapNode mn_max = vm->m_data[vi];
bool walkable_above = ndef->get(mn_max).walkable;
vm->m_area.add_y(em, vi, -1);
VoxelArea::add_y(em, vi, -1);
for (s16 y = ymax - 1; y >= ymin; y--) {
MapNode mn = vm->m_data[vi];
@ -321,7 +321,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
ceilings.push_back(y + 1);
}
vm->m_area.add_y(em, vi, -1);
VoxelArea::add_y(em, vi, -1);
walkable_above = is_walkable;
}
}
@ -330,28 +330,28 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
{
u32 vi_neg_x = vi;
vm->m_area.add_x(em, vi_neg_x, -1);
VoxelArea::add_x(em, vi_neg_x, -1);
if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
if (c_nx.floodable && !c_nx.isLiquid())
return true;
}
u32 vi_pos_x = vi;
vm->m_area.add_x(em, vi_pos_x, +1);
VoxelArea::add_x(em, vi_pos_x, +1);
if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
if (c_px.floodable && !c_px.isLiquid())
return true;
}
u32 vi_neg_z = vi;
vm->m_area.add_z(em, vi_neg_z, -1);
VoxelArea::add_z(em, vi_neg_z, -1);
if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
if (c_nz.floodable && !c_nz.isLiquid())
return true;
}
u32 vi_pos_z = vi;
vm->m_area.add_z(em, vi_pos_z, +1);
VoxelArea::add_z(em, vi_pos_z, +1);
if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
if (c_pz.floodable && !c_pz.isLiquid())
@ -395,7 +395,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
} else {
// This is the topmost node below a liquid column
u32 vi_above = vi;
vm->m_area.add_y(em, vi_above, 1);
VoxelArea::add_y(em, vi_above, 1);
if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
(!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
// Push back the lowest node in the column which is one
@ -406,7 +406,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
wasliquid = isliquid;
wasignored = isignored;
vm->m_area.add_y(em, vi, -1);
VoxelArea::add_y(em, vi, -1);
}
}
}
@ -502,14 +502,14 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
propagate_shadow) {
continue;
}
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
MapNode &n = vm->m_data[i];
if (!ndef->get(n).sunlight_propagates)
break;
n.param1 = LIGHT_SUN;
vm->m_area.add_y(em, i, -1);
VoxelArea::add_y(em, i, -1);
}
}
}
@ -773,7 +773,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
water_above = false;
}
vm->m_area.add_y(em, vi, -1);
VoxelArea::add_y(em, vi, -1);
}
}
@ -820,7 +820,7 @@ void MapgenBasic::dustTopNodes()
if (vm->m_data[vi].getContent() != CONTENT_AIR)
break;
vm->m_area.add_y(em, vi, -1);
VoxelArea::add_y(em, vi, -1);
}
content_t c = vm->m_data[vi].getContent();
@ -834,7 +834,7 @@ void MapgenBasic::dustTopNodes()
dtype == NDT_GLASSLIKE_FRAMED ||
dtype == NDT_ALLFACES) &&
ndef->get(c).walkable && c != biome->c_dust) {
vm->m_area.add_y(em, vi, 1);
VoxelArea::add_y(em, vi, 1);
vm->m_data[vi] = MapNode(biome->c_dust);
}
}