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Use virtual paths to specify exact mod to enable (#11784)
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parent
8c0331d244
commit
128f6359e9
11 changed files with 223 additions and 80 deletions
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@ -323,9 +323,9 @@ int ModApiMainMenu::l_get_games(lua_State *L)
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lua_newtable(L);
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int table2 = lua_gettop(L);
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int internal_index = 1;
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for (const std::string &addon_mods_path : game.addon_mods_paths) {
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for (const auto &addon_mods_path : game.addon_mods_paths) {
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lua_pushnumber(L, internal_index);
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lua_pushstring(L, addon_mods_path.c_str());
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lua_pushstring(L, addon_mods_path.second.c_str());
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lua_settable(L, table2);
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internal_index++;
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}
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@ -533,14 +533,14 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
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/******************************************************************************/
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int ModApiMainMenu::l_get_modpaths(lua_State *L)
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{
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int index = 1;
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lua_newtable(L);
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ModApiMainMenu::l_get_modpath(L);
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lua_rawseti(L, -2, index);
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lua_setfield(L, -2, "mods");
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for (const std::string &component : getEnvModPaths()) {
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index++;
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lua_pushstring(L, component.c_str());
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lua_rawseti(L, -2, index);
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lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
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}
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return 1;
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}
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