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Use virtual paths to specify exact mod to enable (#11784)

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rubenwardy 2022-01-30 22:40:53 +00:00 committed by GitHub
parent 8c0331d244
commit 128f6359e9
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 223 additions and 80 deletions

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@ -51,17 +51,36 @@ struct ModSpec
bool part_of_modpack = false;
bool is_modpack = false;
/**
* A constructed canonical path to represent this mod's location.
* This intended to be used as an identifier for a modpath that tolerates file movement,
* and cannot be used to read the mod files.
*
* Note that `mymod` is the directory name, not the mod name specified in mod.conf.
*
* Ex:
*
* - mods/mymod
* - mods/mymod (1)
* (^ this would have name=mymod in mod.conf)
* - mods/modpack1/mymod
* - games/mygame/mods/mymod
* - worldmods/mymod
*/
std::string virtual_path;
// For logging purposes
std::vector<const char *> deprecation_msgs;
// if modpack:
std::map<std::string, ModSpec> modpack_content;
ModSpec(const std::string &name = "", const std::string &path = "") :
name(name), path(path)
ModSpec()
{
}
ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
name(name), path(path), part_of_modpack(part_of_modpack)
ModSpec(const std::string &name, const std::string &path, bool part_of_modpack, const std::string &virtual_path) :
name(name), path(path), part_of_modpack(part_of_modpack), virtual_path(virtual_path)
{
}
@ -71,8 +90,16 @@ struct ModSpec
// Retrieves depends, optdepends, is_modpack and modpack_content
void parseModContents(ModSpec &mod);
std::map<std::string, ModSpec> getModsInPath(
const std::string &path, bool part_of_modpack = false);
/**
* Gets a list of all mods and modpacks in path
*
* @param Path to search, should be absolute
* @param part_of_modpack Is this searching within a modpack?
* @param virtual_path Virtual path for this directory, see comment in ModSpec
* @returns map of mods
*/
std::map<std::string, ModSpec> getModsInPath(const std::string &path,
const std::string &virtual_path, bool part_of_modpack = false);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
@ -97,15 +124,25 @@ public:
protected:
ModConfiguration(const std::string &worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
void addModsInPath(const std::string &path);
/**
* adds all mods in the given path. used for games, modpacks
* and world-specific mods (worldmods-folders)
*
* @param path To search, should be absolute
* @param virtual_path Virtual path for this directory, see comment in ModSpec
*/
void addModsInPath(const std::string &path, const std::string &virtual_path);
// adds all mods in the set.
void addMods(const std::vector<ModSpec> &new_mods);
/**
* @param settings_path Path to world.mt
* @param modPaths Map from virtual name to mod path
*/
void addModsFromConfig(const std::string &settings_path,
const std::set<std::string> &mods);
const std::unordered_map<std::string, std::string> &modPaths);
void checkConflictsAndDeps();