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https://github.com/luanti-org/luanti.git
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Use virtual paths to specify exact mod to enable (#11784)
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parent
8c0331d244
commit
128f6359e9
11 changed files with 223 additions and 80 deletions
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@ -89,7 +89,7 @@ void parseModContents(ModSpec &spec)
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modpack2_is.close();
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spec.is_modpack = true;
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spec.modpack_content = getModsInPath(spec.path, true);
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spec.modpack_content = getModsInPath(spec.path, spec.virtual_path, true);
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} else {
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Settings info;
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@ -167,13 +167,14 @@ void parseModContents(ModSpec &spec)
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}
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std::map<std::string, ModSpec> getModsInPath(
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const std::string &path, bool part_of_modpack)
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const std::string &path, const std::string &virtual_path, bool part_of_modpack)
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{
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// NOTE: this function works in mutual recursion with parseModContents
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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std::string modpath;
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std::string mod_path;
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std::string mod_virtual_path;
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for (const fs::DirListNode &dln : dirlist) {
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if (!dln.dir)
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@ -185,10 +186,14 @@ std::map<std::string, ModSpec> getModsInPath(
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if (modname[0] == '.')
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continue;
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modpath.clear();
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modpath.append(path).append(DIR_DELIM).append(modname);
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mod_path.clear();
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mod_path.append(path).append(DIR_DELIM).append(modname);
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ModSpec spec(modname, modpath, part_of_modpack);
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mod_virtual_path.clear();
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// Intentionally uses / to keep paths same on different platforms
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mod_virtual_path.append(virtual_path).append("/").append(modname);
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ModSpec spec(modname, mod_path, part_of_modpack, mod_virtual_path);
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parseModContents(spec);
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result.insert(std::make_pair(modname, spec));
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}
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@ -228,9 +233,9 @@ void ModConfiguration::printUnsatisfiedModsError() const
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}
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}
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void ModConfiguration::addModsInPath(const std::string &path)
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void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
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{
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addMods(flattenMods(getModsInPath(path)));
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addMods(flattenMods(getModsInPath(path, virtual_path)));
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}
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void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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@ -294,29 +299,39 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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}
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void ModConfiguration::addModsFromConfig(
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const std::string &settings_path, const std::set<std::string> &mods)
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const std::string &settings_path,
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const std::unordered_map<std::string, std::string> &modPaths)
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{
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Settings conf;
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std::set<std::string> load_mod_names;
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std::unordered_map<std::string, std::string> load_mod_names;
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conf.readConfigFile(settings_path.c_str());
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std::vector<std::string> names = conf.getNames();
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for (const std::string &name : names) {
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if (name.compare(0, 9, "load_mod_") == 0 && conf.get(name) != "false" &&
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conf.get(name) != "nil")
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load_mod_names.insert(name.substr(9));
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const auto &value = conf.get(name);
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if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
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value != "nil")
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load_mod_names[name.substr(9)] = value;
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}
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std::vector<ModSpec> addon_mods;
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for (const std::string &i : mods) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
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std::unordered_map<std::string, std::vector<std::string>> candidates;
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for (const auto &modPath : modPaths) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
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for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it) {
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const ModSpec &mod = *it;
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if (load_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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const auto &pair = load_mod_names.find(mod.name);
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if (pair != load_mod_names.end()) {
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if (is_yes(pair->second) || pair->second == mod.virtual_path) {
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addon_mods.push_back(mod);
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} else {
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candidates[pair->first].emplace_back(mod.virtual_path);
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}
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} else {
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conf.setBool("load_mod_" + mod.name, false);
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}
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}
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}
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conf.updateConfigFile(settings_path.c_str());
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@ -335,9 +350,22 @@ void ModConfiguration::addModsFromConfig(
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if (!load_mod_names.empty()) {
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errorstream << "The following mods could not be found:";
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for (const std::string &mod : load_mod_names)
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errorstream << " \"" << mod << "\"";
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for (const auto &pair : load_mod_names)
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errorstream << " \"" << pair.first << "\"";
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errorstream << std::endl;
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for (const auto &pair : load_mod_names) {
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const auto &candidate = candidates.find(pair.first);
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if (candidate != candidates.end()) {
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errorstream << "Unable to load " << pair.first << " as the specified path "
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<< pair.second << " could not be found. "
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<< "However, it is available in the following locations:"
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<< std::endl;
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for (const auto &path : candidate->second) {
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errorstream << " - " << path << std::endl;
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}
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}
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}
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}
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}
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@ -413,10 +441,12 @@ void ModConfiguration::resolveDependencies()
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ClientModConfiguration::ClientModConfiguration(const std::string &path) :
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ModConfiguration(path)
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{
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std::set<std::string> paths;
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std::unordered_map<std::string, std::string> paths;
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std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
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paths.insert(path);
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paths.insert(path_user);
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if (path != path_user) {
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paths["share"] = path;
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}
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paths["mods"] = path_user;
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std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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addModsFromConfig(settings_path, paths);
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@ -51,17 +51,36 @@ struct ModSpec
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bool part_of_modpack = false;
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bool is_modpack = false;
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/**
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* A constructed canonical path to represent this mod's location.
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* This intended to be used as an identifier for a modpath that tolerates file movement,
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* and cannot be used to read the mod files.
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*
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* Note that `mymod` is the directory name, not the mod name specified in mod.conf.
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*
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* Ex:
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*
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* - mods/mymod
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* - mods/mymod (1)
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* (^ this would have name=mymod in mod.conf)
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* - mods/modpack1/mymod
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* - games/mygame/mods/mymod
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* - worldmods/mymod
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*/
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std::string virtual_path;
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// For logging purposes
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std::vector<const char *> deprecation_msgs;
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// if modpack:
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std::map<std::string, ModSpec> modpack_content;
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ModSpec(const std::string &name = "", const std::string &path = "") :
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name(name), path(path)
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ModSpec()
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{
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}
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ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
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name(name), path(path), part_of_modpack(part_of_modpack)
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ModSpec(const std::string &name, const std::string &path, bool part_of_modpack, const std::string &virtual_path) :
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name(name), path(path), part_of_modpack(part_of_modpack), virtual_path(virtual_path)
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{
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}
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@ -71,8 +90,16 @@ struct ModSpec
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// Retrieves depends, optdepends, is_modpack and modpack_content
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void parseModContents(ModSpec &mod);
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std::map<std::string, ModSpec> getModsInPath(
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const std::string &path, bool part_of_modpack = false);
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/**
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* Gets a list of all mods and modpacks in path
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*
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* @param Path to search, should be absolute
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* @param part_of_modpack Is this searching within a modpack?
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* @param virtual_path Virtual path for this directory, see comment in ModSpec
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* @returns map of mods
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*/
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std::map<std::string, ModSpec> getModsInPath(const std::string &path,
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const std::string &virtual_path, bool part_of_modpack = false);
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// replaces modpack Modspecs with their content
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std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
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@ -97,15 +124,25 @@ public:
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protected:
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ModConfiguration(const std::string &worldpath);
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// adds all mods in the given path. used for games, modpacks
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// and world-specific mods (worldmods-folders)
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void addModsInPath(const std::string &path);
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/**
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* adds all mods in the given path. used for games, modpacks
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* and world-specific mods (worldmods-folders)
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*
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* @param path To search, should be absolute
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* @param virtual_path Virtual path for this directory, see comment in ModSpec
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*/
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void addModsInPath(const std::string &path, const std::string &virtual_path);
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// adds all mods in the set.
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void addMods(const std::vector<ModSpec> &new_mods);
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/**
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* @param settings_path Path to world.mt
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* @param modPaths Map from virtual name to mod path
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*/
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void addModsFromConfig(const std::string &settings_path,
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const std::set<std::string> &mods);
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const std::unordered_map<std::string, std::string> &modPaths);
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void checkConflictsAndDeps();
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@ -107,14 +107,13 @@ SubgameSpec findSubgame(const std::string &id)
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std::string gamemod_path = game_path + DIR_DELIM + "mods";
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// Find mod directories
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std::set<std::string> mods_paths;
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if (!user_game)
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mods_paths.insert(share + DIR_DELIM + "mods");
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if (user != share || user_game)
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mods_paths.insert(user + DIR_DELIM + "mods");
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std::unordered_map<std::string, std::string> mods_paths;
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mods_paths["mods"] = user + DIR_DELIM + "mods";
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if (!user_game && user != share)
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mods_paths["share"] = share + DIR_DELIM + "mods";
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for (const std::string &mod_path : getEnvModPaths()) {
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mods_paths.insert(mod_path);
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mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
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}
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// Get meta
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <set>
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#include <unordered_map>
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#include <vector>
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class Settings;
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@ -33,13 +34,16 @@ struct SubgameSpec
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int release;
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std::string path;
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std::string gamemods_path;
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std::set<std::string> addon_mods_paths;
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/**
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* Map from virtual path to mods path
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*/
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std::unordered_map<std::string, std::string> addon_mods_paths;
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std::string menuicon_path;
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SubgameSpec(const std::string &id = "", const std::string &path = "",
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const std::string &gamemods_path = "",
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const std::set<std::string> &addon_mods_paths =
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std::set<std::string>(),
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const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
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const std::string &name = "",
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const std::string &menuicon_path = "",
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const std::string &author = "", int release = 0) :
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