1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-15 18:57:08 +00:00

Use virtual paths to specify exact mod to enable (#11784)

This commit is contained in:
rubenwardy 2022-01-30 22:40:53 +00:00 committed by GitHub
parent 8c0331d244
commit 128f6359e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 223 additions and 80 deletions

View file

@ -221,13 +221,24 @@ Package - content which is downloadable from the content db, may or may not be i
* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
* returns path to global modpath, where mods can be installed
* returns path to global modpath in the user path, where mods can be installed
* core.get_modpaths() (possible in async calls)
* returns list of paths to global modpaths, where mods have been installed
* returns table of virtual path to global modpaths, where mods have been installed
The difference with "core.get_modpath" is that no mods should be installed in these
directories by Minetest -- they might be read-only.
Ex:
```
{
mods = "/home/user/.minetest/mods",
share = "/usr/share/minetest/mods",
-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
["/path/to/custom/dir"] = "/path/to/custom/dir",
}
```
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)