mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-15 18:57:08 +00:00
Use virtual paths to specify exact mod to enable (#11784)
This commit is contained in:
parent
8c0331d244
commit
128f6359e9
11 changed files with 223 additions and 80 deletions
|
@ -221,13 +221,24 @@ Package - content which is downloadable from the content db, may or may not be i
|
|||
* returns path to global user data,
|
||||
the directory that contains user-provided mods, worlds, games, and texture packs.
|
||||
* core.get_modpath() (possible in async calls)
|
||||
* returns path to global modpath, where mods can be installed
|
||||
* returns path to global modpath in the user path, where mods can be installed
|
||||
* core.get_modpaths() (possible in async calls)
|
||||
* returns list of paths to global modpaths, where mods have been installed
|
||||
|
||||
* returns table of virtual path to global modpaths, where mods have been installed
|
||||
The difference with "core.get_modpath" is that no mods should be installed in these
|
||||
directories by Minetest -- they might be read-only.
|
||||
|
||||
Ex:
|
||||
|
||||
```
|
||||
{
|
||||
mods = "/home/user/.minetest/mods",
|
||||
share = "/usr/share/minetest/mods",
|
||||
|
||||
-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
|
||||
["/path/to/custom/dir"] = "/path/to/custom/dir",
|
||||
}
|
||||
```
|
||||
|
||||
* core.get_clientmodpath() (possible in async calls)
|
||||
* returns path to global client-side modpath
|
||||
* core.get_gamepath() (possible in async calls)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue