mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-21 18:11:11 +00:00
Use virtual paths to specify exact mod to enable (#11784)
This commit is contained in:
parent
8c0331d244
commit
128f6359e9
11 changed files with 223 additions and 80 deletions
|
@ -221,13 +221,24 @@ Package - content which is downloadable from the content db, may or may not be i
|
|||
* returns path to global user data,
|
||||
the directory that contains user-provided mods, worlds, games, and texture packs.
|
||||
* core.get_modpath() (possible in async calls)
|
||||
* returns path to global modpath, where mods can be installed
|
||||
* returns path to global modpath in the user path, where mods can be installed
|
||||
* core.get_modpaths() (possible in async calls)
|
||||
* returns list of paths to global modpaths, where mods have been installed
|
||||
|
||||
* returns table of virtual path to global modpaths, where mods have been installed
|
||||
The difference with "core.get_modpath" is that no mods should be installed in these
|
||||
directories by Minetest -- they might be read-only.
|
||||
|
||||
Ex:
|
||||
|
||||
```
|
||||
{
|
||||
mods = "/home/user/.minetest/mods",
|
||||
share = "/usr/share/minetest/mods",
|
||||
|
||||
-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
|
||||
["/path/to/custom/dir"] = "/path/to/custom/dir",
|
||||
}
|
||||
```
|
||||
|
||||
* core.get_clientmodpath() (possible in async calls)
|
||||
* returns path to global client-side modpath
|
||||
* core.get_gamepath() (possible in async calls)
|
||||
|
|
|
@ -133,6 +133,19 @@ Example content (added indentation and - explanations):
|
|||
load_mod_<mod> = false - whether <mod> is to be loaded in this world
|
||||
auth_backend = files - which DB backend to use for authentication data
|
||||
|
||||
For load_mod_<mod>, the possible values are:
|
||||
|
||||
* `false` - Do not load the mod.
|
||||
* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
|
||||
* `mods/modpack/moddir` - Relative path to the mod
|
||||
* Must be one of the following:
|
||||
* `mods/`: mods in the user path's mods folder (ex `/home/user/.minetest/mods`)
|
||||
* `share/`: mods in the share's mods folder (ex: `/usr/share/minetest/mods`)
|
||||
* `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` env variable.
|
||||
* Other locations and absolute paths are not supported
|
||||
* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
|
||||
|
||||
|
||||
Player File Format
|
||||
===================
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue