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Use virtual paths to specify exact mod to enable (#11784)
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parent
8c0331d244
commit
128f6359e9
11 changed files with 223 additions and 80 deletions
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@ -205,14 +205,19 @@ local function handle_buttons(this, fields)
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local mods = worldfile:to_table()
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local rawlist = this.data.list:get_raw_list()
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local was_set = {}
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for i = 1, #rawlist do
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local mod = rawlist[i]
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if not mod.is_modpack and
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not mod.is_game_content then
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if modname_valid(mod.name) then
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worldfile:set("load_mod_" .. mod.name,
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mod.enabled and "true" or "false")
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if mod.enabled then
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worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
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was_set[mod.name] = true
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elseif not was_set[mod.name] then
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worldfile:set("load_mod_" .. mod.name, "false")
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end
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elseif mod.enabled then
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gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
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"d \"$1\" as it contains disallowed characters. " ..
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@ -256,12 +261,26 @@ local function handle_buttons(this, fields)
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if fields.btn_enable_all_mods then
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local list = this.data.list:get_raw_list()
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-- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
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-- at a time. So lets first collect all the enabled mods, and then use this to exclude
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-- multiple enables.
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local was_enabled = {}
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for i = 1, #list do
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if not list[i].is_game_content
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and not list[i].is_modpack then
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list[i].enabled = true
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and not list[i].is_modpack and list[i].enabled then
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was_enabled[list[i].name] = true
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end
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end
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for i = 1, #list do
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if not list[i].is_game_content and not list[i].is_modpack and
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not was_enabled[list[i].name] then
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list[i].enabled = true
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was_enabled[list[i].name] = true
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end
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end
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enabled_all = true
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return true
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end
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@ -378,7 +378,7 @@ local function parse_config_file(read_all, parse_mods)
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-- Parse mods
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local mods_category_initialized = false
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local mods = {}
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get_mods(core.get_modpath(), mods)
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get_mods(core.get_modpath(), "mods", mods)
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for _, mod in ipairs(mods) do
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local path = mod.path .. DIR_DELIM .. FILENAME
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local file = io.open(path, "r")
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@ -100,12 +100,13 @@ local function load_texture_packs(txtpath, retval)
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end
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end
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function get_mods(path,retval,modpack)
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function get_mods(path, virtual_path, retval, modpack)
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local mods = core.get_dir_list(path, true)
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for _, name in ipairs(mods) do
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if name:sub(1, 1) ~= "." then
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local prefix = path .. DIR_DELIM .. name
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local mod_path = path .. DIR_DELIM .. name
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local mod_virtual_path = virtual_path .. "/" .. name
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local toadd = {
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dir_name = name,
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parent_dir = path,
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@ -114,18 +115,18 @@ function get_mods(path,retval,modpack)
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-- Get config file
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local mod_conf
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local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
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local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
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if modpack_conf then
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toadd.is_modpack = true
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modpack_conf:close()
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mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
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mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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toadd.is_name_explicit = true
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end
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else
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mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
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mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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toadd.is_name_explicit = true
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@ -136,12 +137,13 @@ function get_mods(path,retval,modpack)
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toadd.name = name
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toadd.author = mod_conf.author
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toadd.release = tonumber(mod_conf.release) or 0
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toadd.path = prefix
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toadd.path = mod_path
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toadd.virtual_path = mod_virtual_path
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toadd.type = "mod"
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-- Check modpack.txt
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-- Note: modpack.conf is already checked above
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local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
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local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
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if modpackfile then
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modpackfile:close()
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toadd.is_modpack = true
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@ -153,7 +155,7 @@ function get_mods(path,retval,modpack)
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elseif toadd.is_modpack then
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toadd.type = "modpack"
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toadd.is_modpack = true
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get_mods(prefix, retval, name)
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get_mods(mod_path, mod_virtual_path, retval, name)
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end
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end
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end
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@ -397,6 +399,14 @@ function pkgmgr.is_modpack_entirely_enabled(data, name)
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return true
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end
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local function disable_all_by_name(list, name, except)
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for i=1, #list do
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if list[i].name == name and list[i] ~= except then
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list[i].enabled = false
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end
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end
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end
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---------- toggles or en/disables a mod or modpack and its dependencies --------
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local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
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if not mod.is_modpack then
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@ -404,6 +414,9 @@ local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mo
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if toset == nil then
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toset = not mod.enabled
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end
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if toset then
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disable_all_by_name(list, mod.name, mod)
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end
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if mod.enabled ~= toset then
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mod.enabled = toset
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toggled_mods[#toggled_mods+1] = mod.name
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@ -648,8 +661,8 @@ function pkgmgr.preparemodlist(data)
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--read global mods
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local modpaths = core.get_modpaths()
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for _, modpath in ipairs(modpaths) do
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get_mods(modpath, global_mods)
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for key, modpath in pairs(modpaths) do
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get_mods(modpath, key, global_mods)
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end
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for i=1,#global_mods,1 do
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@ -688,22 +701,37 @@ function pkgmgr.preparemodlist(data)
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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for key,value in pairs(worldfile:to_table()) do
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for key, value in pairs(worldfile:to_table()) do
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if key:sub(1, 9) == "load_mod_" then
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key = key:sub(10)
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local element = nil
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for i=1,#retval,1 do
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local mod_found = false
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local fallback_found = false
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local fallback_mod = nil
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for i=1, #retval do
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if retval[i].name == key and
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not retval[i].is_modpack then
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element = retval[i]
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break
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not retval[i].is_modpack then
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if core.is_yes(value) or retval[i].virtual_path == value then
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retval[i].enabled = true
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mod_found = true
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break
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elseif fallback_found then
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-- Only allow fallback if only one mod matches
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fallback_mod = nil
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else
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fallback_found = true
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fallback_mod = retval[i]
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end
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end
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end
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if element ~= nil then
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element.enabled = value ~= "false" and value ~= "nil" and value
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else
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core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
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if not mod_found then
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if fallback_mod and value:find("/") then
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fallback_mod.enabled = true
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else
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core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
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end
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end
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end
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end
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@ -797,7 +825,7 @@ function pkgmgr.get_game_mods(gamespec, retval)
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if gamespec ~= nil and
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gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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get_mods(gamespec.gamemods_path, retval)
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get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
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end
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end
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