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Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients

This commit is contained in:
Loic Blot 2015-03-13 13:40:48 +01:00
parent 4e63c977c7
commit 126f36c2e6
9 changed files with 26 additions and 26 deletions

View file

@ -407,7 +407,7 @@ void Client::step(float dtime)
snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT,
NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT_LEGACY,
1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
*pkt << (u8) SER_FMT_VER_HIGHEST_READ;
@ -1065,7 +1065,7 @@ void Client::sendChangePassword(const std::wstring &oldpassword,
std::string oldpwd = translatePassword(playername, oldpassword);
std::string newpwd = translatePassword(playername, newpassword);
NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD, 2 * PASSWORD_SIZE);
NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
for(u8 i = 0; i < PASSWORD_SIZE; i++) {
*pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);