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Fix some issues with minetest.clear_craft (#8712)

* Fix some issues with minetest.clear_craft

- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
  input.
- Fix recipe list being reversed when clearing by input.

* Add CraftInput::empty()
This commit is contained in:
Paul Ouellette 2019-08-10 17:28:00 -04:00 committed by sfan5
parent 86d7f84b89
commit 120155f312
6 changed files with 119 additions and 124 deletions

View file

@ -287,6 +287,15 @@ std::string craftDumpMatrix(const std::vector<ItemStack> &items,
CraftInput
*/
bool CraftInput::empty() const
{
for (const auto &item : items) {
if (!item.empty())
return false;
}
return true;
}
std::string CraftInput::dump() const
{
std::ostringstream os(std::ios::binary);
@ -906,18 +915,7 @@ public:
std::vector<ItemStack> &output_replacement, bool decrementInput,
IGameDef *gamedef) const
{
output.item = "";
output.time = 0;
// If all input items are empty, abort.
bool all_empty = true;
for (const auto &item : input.items) {
if (!item.empty()) {
all_empty = false;
break;
}
}
if (all_empty)
if (input.empty())
return false;
std::vector<std::string> input_names;
@ -1002,84 +1000,48 @@ public:
return recipes;
}
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef)
{
auto vec_iter = m_output_craft_definitions.find(output.item);
auto to_clear = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
if (to_clear == m_output_craft_definitions.end())
return false;
std::vector<CraftDefinition*> &vec = vec_iter->second;
for (auto def : vec) {
for (auto def : to_clear->second) {
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
This would save us some performance. */
new_vec_by_input.reserve(unhashed_inputs_vec.size());
for (auto &i2 : unhashed_inputs_vec) {
if (def != i2) {
new_vec_by_input.push_back(i2);
}
}
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
defs.erase(std::remove(defs.begin(), defs.end(), def), defs.end());
delete def;
}
m_output_craft_definitions.erase(output.item);
m_output_craft_definitions.erase(to_clear);
return true;
}
virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
const std::vector<std::string> &recipe, IGameDef *gamedef)
virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef)
{
bool all_empty = true;
for (const auto &i : recipe) {
if (!i.empty()) {
all_empty = false;
break;
}
}
if (all_empty)
if (input.empty())
return false;
CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition *> new_defs;
bool got_hit = false;
for (std::vector<CraftDefinition*>::size_type
i = unhashed_inputs_vec.size(); i > 0; i--) {
CraftDefinition *def = unhashed_inputs_vec[i - 1];
/* If the input doesn't match the recipe definition, this recipe definition later
will be added back in source map. */
for (auto def : defs) {
if (!def->check(input, gamedef)) {
new_vec_by_input.push_back(def);
new_defs.push_back(def);
continue;
}
CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
std::string output = def->getOutput(input, gamedef).item;
delete def;
auto it = m_output_craft_definitions.find(craftGetItemName(output, gamedef));
if (it == m_output_craft_definitions.end())
continue;
std::vector<CraftDefinition*> &vec = vec_iter->second;
std::vector<CraftDefinition*> new_vec_by_output;
/* We will preallocate necessary memory addresses, so we don't need
to reallocate them later. This would save us some performance. */
new_vec_by_output.reserve(vec.size());
for (auto &vec_i : vec) {
/* If pointers from map by input and output are not same,
we will add 'CraftDefinition*' to a new vector. */
if (def != vec_i) {
/* Adding dereferenced iterator value (which are
'CraftDefinition' reference) to a new vector. */
new_vec_by_output.push_back(vec_i);
}
}
// Swaps assigned to current key value with new vector for output map.
m_output_craft_definitions[output.item].swap(new_vec_by_output);
std::vector<CraftDefinition *> &outdefs = it->second;
outdefs.erase(std::remove(outdefs.begin(), outdefs.end(), def), outdefs.end());
}
if (got_hit)
// Swaps value with new vector for input map.
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
defs.swap(new_defs);
return got_hit;
}