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The new mapgen, noise functions, et al.

This commit is contained in:
kwolekr 2012-11-25 21:16:48 -05:00 committed by Perttu Ahola
parent 736b386554
commit 11afcbff69
23 changed files with 1892 additions and 1037 deletions

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@ -86,10 +86,10 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
required_a.pad(v3s16(0,1,0));
// Make sure we have access to it
v.emerge(a);
s16 max_y = a.MaxEdge.Y;
s16 min_y = a.MinEdge.Y;
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
{
@ -125,11 +125,11 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
if(incoming_light > old_light)
n.setLight(LIGHTBANK_DAY, incoming_light, ndef);
if(diminish_light(incoming_light) != 0)
light_sources.insert(p, true);
}
// Check validity of sunlight at top of block below if it
// hasn't already been proven invalid
if(bottom_sunlight_valid)