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The new mapgen, noise functions, et al.
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23 changed files with 1892 additions and 1037 deletions
131
src/noise.h
131
src/noise.h
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define NOISE_HEADER
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#include "debug.h"
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#include "irr_v3d.h"
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class PseudoRandom
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{
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@ -59,91 +60,69 @@ private:
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int m_next;
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};
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double easeCurve(double t);
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// Return value: -1 ... 1
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double noise2d(int x, int y, int seed);
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double noise3d(int x, int y, int z, int seed);
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double noise2d_gradient(double x, double y, int seed);
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double noise3d_gradient(double x, double y, double z, int seed);
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double noise2d_perlin(double x, double y, int seed,
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int octaves, double persistence);
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double noise2d_perlin_abs(double x, double y, int seed,
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int octaves, double persistence);
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double noise3d_perlin(double x, double y, double z, int seed,
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int octaves, double persistence);
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double noise3d_perlin_abs(double x, double y, double z, int seed,
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int octaves, double persistence);
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enum NoiseType
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{
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NOISE_CONSTANT_ONE,
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NOISE_PERLIN,
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NOISE_PERLIN_ABS,
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NOISE_PERLIN_CONTOUR,
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NOISE_PERLIN_CONTOUR_FLIP_YZ,
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};
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struct NoiseParams
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{
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NoiseType type;
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struct NoiseParams {
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float offset;
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float scale;
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v3f spread;
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int seed;
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int octaves;
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double persistence;
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double pos_scale;
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double noise_scale; // Useful for contour noises
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NoiseParams(NoiseType type_=NOISE_PERLIN, int seed_=0,
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int octaves_=3, double persistence_=0.5,
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double pos_scale_=100.0, double noise_scale_=1.0):
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type(type_),
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seed(seed_),
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octaves(octaves_),
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persistence(persistence_),
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pos_scale(pos_scale_),
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noise_scale(noise_scale_)
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{
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}
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float persist;
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};
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double noise3d_param(const NoiseParams ¶m, double x, double y, double z);
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class NoiseBuffer
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{
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class Noise {
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public:
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NoiseBuffer();
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~NoiseBuffer();
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void clear();
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void create(const NoiseParams ¶m,
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double first_x, double first_y, double first_z,
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double last_x, double last_y, double last_z,
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double samplelength_x, double samplelength_y, double samplelength_z);
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void multiply(const NoiseParams ¶m);
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// Deprecated
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void create(int seed, int octaves, double persistence,
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bool abs,
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double first_x, double first_y, double first_z,
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double last_x, double last_y, double last_z,
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double samplelength_x, double samplelength_y, double samplelength_z);
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NoiseParams *np;
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int seed;
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int sx;
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int sy;
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int sz;
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float *noisebuf;
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float *buf;
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float *result;
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void intSet(int x, int y, int z, double d);
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void intMultiply(int x, int y, int z, double d);
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double intGet(int x, int y, int z);
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double get(double x, double y, double z);
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//bool contains(double x, double y, double z);
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Noise(NoiseParams *np, int seed, int sx, int sy);
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Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
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~Noise();
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private:
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double *m_data;
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double m_start_x, m_start_y, m_start_z;
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double m_samplelength_x, m_samplelength_y, m_samplelength_z;
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int m_size_x, m_size_y, m_size_z;
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void gradientMap2D(
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float x, float y,
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float step_x, float step_y,
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int seed);
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void gradientMap3D(
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float x, float y, float z,
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float step_x, float step_y, float step_z,
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int seed);
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float *perlinMap2D(float x, float y);
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float *perlinMap3D(float x, float y, float z);
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};
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// Return value: -1 ... 1
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float noise2d(int x, int y, int seed);
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float noise3d(int x, int y, int z, int seed);
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float noise2d_gradient(float x, float y, int seed);
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float noise3d_gradient(float x, float y, float z, int seed);
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float noise2d_perlin(float x, float y, int seed,
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int octaves, float persistence);
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float noise2d_perlin_abs(float x, float y, int seed,
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int octaves, float persistence);
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float noise3d_perlin(float x, float y, float z, int seed,
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int octaves, float persistence);
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float noise3d_perlin_abs(float x, float y, float z, int seed,
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int octaves, float persistence);
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inline float easeCurve(float t) {
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return t * t * t * (t * (6.f * t - 15.f) + 10.f);
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}
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#define NoisePerlin2D(np, x, y, s) ((np)->offset + (np)->scale * \
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noise2d_perlin((float)(x) * (np)->spread.X, (float)(y) * (np)->spread.Y, \
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(s) + (np)->seed, (np)->octaves, (np)->persist))
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#endif
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