1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

The new mapgen, noise functions, et al.

This commit is contained in:
kwolekr 2012-11-25 21:16:48 -05:00 committed by Perttu Ahola
parent 736b386554
commit 11afcbff69
23 changed files with 1892 additions and 1037 deletions

View file

@ -22,12 +22,121 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
#include "mapnode.h"
#include "noise.h"
struct BlockMakeData;
class BiomeDefManager;
class Biome;
//struct BlockMakeData;
class MapBlock;
class ManualMapVoxelManipulator;
class INodeDefManager;
struct BlockMakeData {
bool no_op;
ManualMapVoxelManipulator *vmanip;
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
v3s16 blockpos_requested;
UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef;
BlockMakeData();
~BlockMakeData();
};
class Mapgen {
public:
BlockMakeData *data;
ManualMapVoxelManipulator *vmanip;
INodeDefManager *ndef;
BiomeDefManager *biomedef;
int ystride;
int zstride;
v3s16 csize;
int seed;
int water_level;
Noise *noise_terrain;
Noise *noise_bgroup;
Noise *noise_heat;
Noise *noise_humidity;
v3s16 node_min;
v3s16 node_max;
float *map_terrain;
float *map_bgroup;
float *map_heat;
float *map_humidity;
bool generating;
int id;
NoiseParams *np_terrain;
NoiseParams *np_bgroup;
NoiseParams *np_heat;
NoiseParams *np_humidity;
//should these be broken off into a "commonly used nodes" class?
MapNode n_air;
MapNode n_water;
MapNode n_lava;
Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
Mapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
NoiseParams *np_terrain, NoiseParams *np_bgroup,
NoiseParams *np_heat, NoiseParams *np_humidity);
void initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
NoiseParams *np_terrain, NoiseParams *np_bgroup,
NoiseParams *np_heat, NoiseParams *np_humidity);
~Mapgen();
void makeChunk(BlockMakeData *data);
void updateLiquid(v3s16 node_min, v3s16 node_max);
void updateLighting(v3s16 node_min, v3s16 node_max);
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);
static double tree_amount_2d(u64 seed, v2s16 p);
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
class EmergeManager {
public:
//settings
u64 seed;
int water_level;
NoiseParams *np_terrain;
NoiseParams *np_bgroup;
NoiseParams *np_heat;
NoiseParams *np_humidity;
//biome manager
BiomeDefManager *biomedef;
//mapgen objects here
EmergeManager(IGameDef *gamedef);
~EmergeManager();
void addBlockToQueue();
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);
bool isBlockUnderground(v3s16 blockpos);
u32 getBlockSeed(v3s16 p);
};
/*
namespace mapgen
{
// Finds precise ground level at any position
@ -41,10 +150,9 @@ namespace mapgen
// Main map generation routine
void make_block(BlockMakeData *data);
/*
These are used by FarMesh
*/
//These are used by FarMesh
bool get_have_beach(u64 seed, v2s16 p2d);
double tree_amount_2d(u64 seed, v2s16 p);
@ -64,6 +172,6 @@ namespace mapgen
};
}; // namespace mapgen
*/
#endif