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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
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10 changed files with 139 additions and 135 deletions
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@ -34,8 +34,6 @@ struct ObjectProperties
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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std::string mesh;
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std::map<std::string, v3f> animation_bone_position;
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std::map<std::string, v3f> animation_bone_rotation;
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v2f visual_size;
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core::array<std::string> textures;
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v2s16 spritediv;
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